Classes

Class

The Official 21 Classes of Ling Fei Fei.


In Ling Fei Fei there are 21 total classes and 3 extra Classes. At Level 15 a Vagrant can become a Mercenary, Assist, Acrobat, or Magician. At level 60, A Mercenary can become a Blade or a Knight, an Assist can become a Ringmaster or Billposter, and Acrobats can become a Jester or Ranger, and  a Magician can become an Elementor or Psykeeper. At Level 120, Knight can become Templar, Blade can become Slayer, Ringmaster can become Seraph, Billposter can become Forcemaster, Jester can become Harlequin, Ranger can become Crackshooter, Elementor can become Arcanist, and Psykeeper can become Mentalist. Each time you change your class, you can either do the Job Change Quests for Level 15, 60, or 120 or select a Job at those Levels when a popup comes up for Quick Job Change(Coming Soon!).


Vagrant

This class is the starting class for all players entering the world of Ling Fei Fei. Vagrants are melee fighters with access to three skills. At level 15, they have the option to advance to one of the four main job classes, which are gained by completing a quest. Upon completing the quest and gaining the new job, their stats are reset, allowing them to quickly adjust to their new job requirements.

First Jobs

After you, the vagrant, achieve Level 15, you will be able to receive a job quest from one of the instructors (All of them are in the town in Flaris called Flarine). You will have the option of becoming either a Magician, an Acrobat, an Assist, or a Mercenary. Afterwards it's up to you to complete the quest. Until you are finished with your job change, you will not be able to gain any additional experience points.

Mercenary

Melee fighters with the option to wield a sword or an axe. Their skills allow more damaging attacks or self-improving buffs. They usually have the most HP of the starting classes.The mercenary class has the most points in defense amongst other 1st transfer jobs in Flyff making them an ideal tanker at the start of the game.

Assist

An Assist is a support class in the game. Assists are able to cast heal and cast buffs. Assists are usually supporting characters who can cast and heal supportive spells or go offensive and use a knuckle. Using a two-handed Stick, Assists can cast various buffs to help another character or themselves in the game. By using Knuckles ar-ups, Assists can be self-sufficient. These variants of assists are the first class to acquire an AoE attack (Burst Crack), at level 28. Assist abilities include healing, hammering the ground to damage surrounding foes, raising stats temporarily of players, and resurrecting dead players. At level 60, Assists can become Ringmasters or Billposters.

Acrobat

Acrobats are the ranged combatants in flyff. They use a bow or yoyo to hit their enemies from a far. Acrobat's primary stat points is DEX for faster attack speed and for critical hits. The bow's ranged is farther than the yoyo and relies on Dex for more damage while yoyo's may have shorter range than the bow but pushes an enemy away from the acrobat and rely on Str for damage.

Magician

Spellcasters with slow but powerful arsenal of attack spells. They may choose to master either their elemental spells which greatly increase the damage on the right monster or their only none elemental spell that can harm an enemey no matter what thier element is. Magicians may choose between two weapons, Staves which is a two-handed weapon and will inflict more damage, or Wands which is a one-handed weapon which allows more defense because they can wear a shield on the other hand.

Second Jobs

Upon reaching level 60. You will have a number of things to choose from depending on what you are:

1st Class 2nd Class

Mercenary


Knight

 

Blade


Assist

Billposter
  Ringmaster
Acrobat Jester
  Ranger
Magician Psykeeper
  Elementor

Knight[]

Knights have nice shiny armor and have big two-handed weapons used to inflict high damage which lack in speed quite a bit. Knights get the highest STA/defense and HP ratings per level so they are often known to be Area of Effect users and the tanks of FlyFF.

Blade[]

If you see someone who is but a blur as they hack away then most likely you have just encountered a Blade. If you are a Mercenary you can become a Blade at level 60. You will gain more abilities that allow to face your enemies without fear for your life, while they shake in their armor. Blades can do many things that a mercenary cannot, like dual-wielding weapons. But they hold the same philosophy. "Hit hard, hit fast and never look back."

 

Billposter[]

Billposters are one of the most common classes. They are second only to Knights in defense, and use the buffs they learned as an Assist to enhance both their attack and defense powers as well as some unique Billposter skills like the devastating Asalraalaikum which consumes all the Billposter's mp but inflicts insane amount of damage.

Ringmaster[]

Ringmasters are known for their prowess in buffing and healing. Often, they allocate all of their stat points into INT, and some add some STA for higher survivability. Their only but powerful AOE attack spell is Merkaba Hanzelrusha which when casted inflicts holy damage that hits nearby enemies per 2 seconds and will last for 10 seconds.

 

Jester[]

Possessing a large range of attacks. Unlike the court jester of medieval times, these Jesters are masters of trickery and can be bloodthirsty fighters. They use Yo-Yo’s along with dark magic to drain blood in order to replenish their own health, inject poison into foes, launch coins to dent enemy armor, and impair their victims by attacking vital organs. They receive four times as much Critical Hit Rate from the Dexterity stat than any other class. Jesters may use Bows but they will not have access to their skills.

Ranger[]

Rangers are known for their high blockrate and skills such as Fire Arrow and Ice Arrow. Rangers can take damage from many mobs at once and not need as much STA as most Area of Effect users due to their blockrate. Although they do not excel at player versus player, they can make a magician subclass virtually powerless by disabling their spells with a Silent Arrow.

 

Psykeeper[]

Psykeepers can stop their enemies from approaching and inflict great harm to their enemies, although they do not have as many Area of Effect spells as Elementors. All Psykeepers wield wands, coupled with shields to bring oblivion to their enemies.

Elementor[]

Elementors are known for their powerful Area of Effect spells. They use the elements to maximize damage on their foes. All Elementor spells require a staff to cast.

Third Jobs[]

After completing the vovo Quest and re-leveling to 120 you can earn the Hero Quest and turn to level 121, after that you can level to 130. Upon reaching level 130, each of the second classes can progress to the third evolution of there respective class and then you can continue leveling to level 175.

Second Job Third Job Equivalent
Knight Templar
Blade Slayer
Billposter Force Master
Ringmaster Seraph
Jester Harlequin
Ranger Crackshooter
Psykeeper Mentalist
Elementor Arcanist

Templar[]

The ultimate guardian. They are the epitome of defense and are the knights in shining armor legends are made of. Whether it be with shining sword and shield in hand, with a towering great axe, or with a magnificent great sword, these protectors inspire and fight for their friends while striking fear and imposing their will on whatever evil they may face.

Slayer[]

"The best defense is an unrelenting offense," so the saying goes amongst these masters of the battlefield. Lightly armored, but able to wield two weapons with seemingly superhuman skill and dexterity, these ferocious fighters never relent on the attack, and their fury never ceases until all those that oppose them have been laid to waste at their hands.

 

Force Master[]

True masters of mind, body, and soul, these stoic warriors need only mystical knuckles to cover their hands as weapons and let their fists do their talking. Keepers and practitioners of sacred martial arts, these fighters have often been described as near unbeatable, able to level mountains with a single strike, and even as the harbinger of death for all evil. Blessed with titanic strength from Rhisis herself, Madrigal need no more a hero other than these mighty men and women.

Seraph[]

Elegant, benevolent, and selfless; while these words describe these mystical healers in truth, it is hard to deny a sense of awe to hear that these blessed men and women may be descendant of Rhisis herself. Oft sought by adventurers in madrigal, they are capable of mending any wound, big or small; can bless their companions and awaken strength, skill, and abilities few may think are possible; and can even raise those fallen on the battlefield. Rumors also say that in times of need, these mystics can even invoke the power of temporary immortality, and that no harm may come upon them.

 

Harlequin[]

While Blades and Knights prefer to fight their fights head on, these masters of deception and lurkers of the shadows use guile, killer instinct, and wit to find every possible advantage they can in order to manipulate their enemies into their doom. Unafraid of embracing the darker aspects of combat, they have no qualms about ending a fight from behind their foes. Tales even tell that these mystical yoyo wielding assassins can vanish right before their enemies' eyes.

Crackshooter[]

Able to rain death upon their foes, these tacticians and battlefield snipers can end a fight long before it even reaches them. With the ability to equip new state of the art, compact, but highly lethal crossbows, these ranged fighters can and will kill multiple targets without them even knowing it. Skilled, smart, and with eyes like a hawk, parties will always appreciate their presence.

Mentalist[]

Crafters and controllers of the mind and of dark magic. These playful but graceful and fearsome magicians can manipulate the battlefield and their foes that stand upon it into a painful and horrifying demise. While often misunderstood and feared by even their own colleagues, it is a great relief to know that these practitioners of otherworldly magic fight for the side of good.

Arcanist[]

Few can boast that they possess the ability to manipulate the elements and the energies of the universe. Even fewer can boast that they are masters of it - these powerful battle mages are just that! With the ability to rain fire, call down streaks of lighting, create fearsome tornados, bend the cosmos to warp and maim their enemies, and yet even more - all those that stand against these masterful magicians will know fear in it's greatest form and will almost certainly face a painful death.

Flyff00143

A male Knight.

When you reach level 60 as a Mercenary, you will be able to job change into a Knight.

As a Knight you can take on the role of being the tank for the party. You will be at the front taking damage from monsters and dealing damage.

You will have good defense, enabling you to shield other members from attacks. You will also have the strength to provide consistent damage against monsters.

As a Knight you will wear heavy armor for protection. To fight, you will use Two-Handed Swords and Axes.

Knights focus on defense and power over speed. They have the ability to wield the most powerful, albeit slowest weapons in the game, as well as the most protective armors (the lack of a shield is made up for by their armors' heavy defense.) In general, Knights are more efficient than other classes at making use of their Area of Effect skills, as they can fight many more monsters at a time due to their naturally high defense. Knights are usually considered the tank characters in FlyFF, since Knights receive a greater HP bonus for each point of stamina than any other class in the game. Like the Blade, a Knight can use a single handed sword or axe with or without a shield, but will be unable to use any Knight-specific skills. Knights also have a passive skill called Swordcross, which activates at random. It doubles the damage of one hit, whether it's dealt with or without the use of a skill. Swordcross does not stack with Holycross, and only has a chance to activate with a Two-Handed Sword or Axe.

Note: As of v18, knights no longer inflict the Swordcross debuff on enemies while using two-handed weapons. From the Gala Net staff, the developers ran into bugs while implementing v18 (though this sounds like complete and utter BS, this is Gala Labs we're talking about, who is extremely incompetent...)

Skills[]

Skill Name Image Weapon Requirements Description
Charge Charge Two-Handed Sword Sword Mastery level 9, Character level 60 Does maximum damage to a Masquerpet or player, ignoring level damage reduction.
Pain Dealer PainDealer Two-Handed Axe Axe Mastery level 3, Character level 60 Deals high damage and lowers target's defense.
Guard Guard Two-Handed Weapon Character level 60 Reduces attack, greatly boosts defense.
Earth Divider EarthDivider Two-Handed Sword Charge level 4, Character level 65 Area of Effect attack. Has higher damage than Power Stomp, but slower.
Power Stomp PowerStomp Two-Handed Axe Pain Dealer level 4, Character level 65 Area of Effect attack with a chance to stun.
Rage Rage Two-Handed Weapon Guard level 5, Character level 60 Increases attack and maximum HP, reduces accuracy.
Pain Reflection PainReflection Two-Handed Sword or Axe Rage level 4, Character level 70 Recives

damage reflection.

Power Swing PowerSwing Two-Handed Weapon Pain Reflection level 7, Character level 75 High damage and knockback.
Special Two-Handed Weapon Mastery Special 2-Handed Mastery Two-Handed Sword or Axe Master Status Increases attack power with two-handed weapon.
Drawing Drawing Two-handed Sword or Axe Hero Status Pulls the target closer to the caster, similar to the Acrobat Pulling skill.


Begginer Job
Vagrant
First Jobs
Assist | Mercenary | Magician | Acrobat
Second Jobs
Ringmaster | Billposter | Blade | Knight | Elementor | Psykeeper | Jester | Ranger
Third Jobs
Seraph | Force Master | Slayer | Templar | Arcanist | Mentalist | Harlequin | Crackshooter
Unrealeased Jobs
Doppleganger | Puppeteer | Gatekeeper
YoyoJester1

A female Jester in Rasra Set with Historic Yo-Yo

A Jester is one of the two job choices available to a level 60 Acrobat, the other being a Ranger.

Jesters tend to have high attack power and damage output but low defence and hitpoints. The class was designed to use Yo-Yos, and receives quadruple the critical rate per 10 points of DEX when compared to other classes. Combined with the skill Critical Swing and buffs such as Cannon Ball, Jesters can achieve a very high critical rate and it isn't uncommon for their critical rate to be as high as 99 or 100%.

Gala-Net's official description of Jesters is as follows:

Jesters possess a large range of attacks. Unlike the court jester of medieval times, these Jesters are masters of trickery and vicious fighters. They use yo-yos along with dark magic to drain blood in order to replenish their own health, inject poison into foes, launch coins to dent enemy armor, and impair their victims by attacking vital organs.






Bow Jesters[]

Flyff00020

A male Bow Jester with Cruiser set and flaming bow

There are also Jesters who use bows (known as Bow Jesters, or abbreviated "BJs"). Although they are unable to use any Jester skills, they take advantage of the Jester's high critical hit rate per 10 points of DEX to obtain as much as 100% critical. Bow Jesters have long had a negative perception by the community, perhaps due in part to the fact that they are not a "true" class. However, community members tend to claim they dislike Bow Jesters because they act arrogantly. Bow Jesters are unable to use Ultimate bows, as these are restricted to Rangers.






Equipment[]

Main Articles: Jester Armor, Yo-Yo

Popular yoyos include the Guardian Yoyo - the first "special" yoyo available to Jesters - which adds defense (available at level 60), the Historic Yo-Yo - which adds 28% critical damage and 7 DEX (high Dexterity is a requirement for any Jester who wants to achieve top critical hit rates in his/her build) (level 70), the Lusaka's Yo-Yo, an ultimate yoyo similar to the Historic with higher base damage than the Historic, a 20% critical damage add and +10 DEX - and many more.

Armorwise, at early levels, many jesters are seen using Hyper / Cruiser sets at lower levels due to the fact that the full set increases the power of their critical hits by 40%. Between level 60 and 90, most Jesters either keep using the Cruiser/Hyper Set or switch to a Rebron / Restron set, which loses the critical damage but adds 10 STR and a +15% hit rate (useful for Jesters who have put more points into Strength and/or Stamina instead of Dexterity) and has higher defense. At level 90 or even before via the use of Reduction scrolls, most Jesters that can afford one will switch to a Rasra / Restra Set, which boosts their critical damage by 40% like the Cruiser, increases their critical rate by 15%, and has quite high Defense.

Skills[]

Main Article: Jester Skills

Jesters use Acrobat skills such as Dark Illusion and Fast Walker in combination with powerful Jester skills such as Penya Strike or Vital Stab in Player Versus Player to achieve a kind of "hit and run" fighting style. While killing monsters, Jesters tend to just use self-buffs but occasionally use skills such as Pulling or Fast Walker to make getting to monsters easier.


Begginer Job
Vagrant
First Jobs
Assist | Mercenary | Magician | Acrobat
Second Jobs
Ringmaster | Billposter | Blade | Knight | Elementor | Psykeeper | Jester | Ranger
Third Jobs
Seraph | Force Master | Slayer | Templar | Arcanist | Mentalist | Harlequin | Crackshooter
Unrealeased Jobs
Doppleganger | Puppeteer | Gatekeeper
Harlequin

At level 130 the Jester can progress to the 3rd job change - Harlequin. Harlequins rely on their high Critical Hit Rate and skills for a quick end to a battle. Harlequins may use Bows but just like their previous Jester Job, they will not have access to their skills.

Skills[]

Harlequin Skills





Begginer Job
Vagrant
First Jobs
Assist | Mercenary | Magician | Acrobat
Second Jobs
Ringmaster | Billposter | Blade | Knight | Elementor | Psykeeper | Jester | Ranger
Third Jobs
Seraph | Force Master | Slayer | Templar | Arcanist | Mentalist | Harlequin | Crackshooter
Unrealeased Jobs
Doppleganger | Puppeteer | Gatekeeper

Info Coming Soon!



Begginer Job
Vagrant
First Jobs
Assist | Mercenary | Magician | Acrobat
Second Jobs
Ringmaster | Billposter | Blade | Knight | Elementor | Psykeeper | Jester | Ranger
Third Jobs
Seraph | Force Master | Slayer | Templar | Arcanist | Mentalist | Harlequin | Crackshooter
Unrealeased Jobs
Doppleganger | Puppeteer | Gatekeeper
Force Master

At level 130, a Billposter can advance to the Force Master. Their skills aid and are a welcome addition to any party. Force Masters are also one of the few classes that can use Shields for extra defense boosts. Force Masters require the Force Gem to use their new skills, which can be obtained from a quest.

Elementor

An Elementor in the Uon set.

Elementor is one of the two jobs available to a Magician, the other being Psykeeper.

Upon level 60, a Magician may job change into an Elementor.

The Elementor's ranged Area of Effect spells make them one of the best damage-dealing classes. However, unless they have a specific high-defense build, they have trouble tanking, and will probably die more quickly then, say, an Area of Effect Knight of the same level. Still, Elementors are a valuable member of any party due to the sheer amount of damage they can do, and the fact that they can do it to all foes in an area, taking out large chunks of multiple monsters’ HP with one spell.

Elementors have the ability to manipulate the elements. They can cast Area of Effect spells such as Poison Cloud, Sandstorm and Meteo Shower. Many of their spells have very dramatic graphics. All Elementor skills require a staff to cast; it is not possible to use Elementor spells with a wand. An Elementor's abilities include not only offensive spells of every element, but also buffs to increase the damage of certain elements. Due to their mastery of the elements, they can deal large amounts of damage to monsters by choosing a spell of the element that the monster is weak against.

Elementors are one of the most effective AoE classes in the game, partially due to the fact that they can tailor their spells to take advantage of the weakness of whatever they are fighting, and partially due to the variety of effects their AoEs have.

Elementors are also notorious for the extreme graphical lag some of their skills can cause when cast on a large number of enemies, especially Windfield and Sandstorm.

Elementor is sometimes shortened to Ele or misspelled as Elementer.


Builds[]

EleSkillTree

The Elementor skill tree.

Elementors serve double duty as 1) An AoE class, and 2) A 'nuking' class. This duality has given rise to two predictable most common builds:

  • Area of Effect. These builds are generally oriented around either solo or FS-assisted Area of Effect leveling.
    • The most common build is 60-70 INT, and all other points into STA.
  • 'Nuking'. These builds are generally oriented around blowing stuff up.
    • The stereotypical nuke build is full INT, but a small portion of STA might be added.
    • This build is not built for conventional Elementor Area of Effect combat. Hit-and-Run tactics with Windfield are most common with this build, as well as teaming with a Knight or other Area of Effect class and letting their partner tank the mobs.


Role in PvP[]

Elementors (especially below level 80) lack the straight-up survival ability of other classes, and are virtually always one-hitted by skills such as Asalraalaikum or Penya Strike. However, Elementors have a unique and very powerful Player versus Player weapon in the form of Windfield. Any Elementor who plans to fight other players at all must max Windfield, and when they get it, max Wind Master as well. The advantages of Windfield are as follows:

  • Deals significant damage -- the best of any cooldownless Ele skill. Windfield can make short work of most low-STA players (Jesters, Rangers, Blades, etc).
  • Has a 'slowdown' effect. As anyone who has been hit by it knows, Windfield slows the motion of anyone who is hit by it. A lot. This is good for staying out of reach of melee classes (read: Billposters).
  • No cooldown. You can chain a good 4 or 5 Windfields together. Not so with any of the higher-damaging spells such as Avalanche.
  • Is Area of Effect. You can hit any number of people with this, and have all of the aforementioned advantages come into play on each one of them.
  • Creates lag. Slower computers cannot process the awesomeness that is Windfield, and their computers will lag when it is cast. This can be used to your advantage, to get a few extra hits in, or to make a run for it.

To be fair, here are some of Windfield's disadvantages as well:

  • Slowish cast. It takes about two seconds to cast. In game-time, a lot can happen in two seconds. That Billposter intent on asal-ing you into next week can catch up, that Jester can Penya Strike you before you have a chance to crush them like a bug, and so on.
  • Can hit party members. If you're in a Player versus Player party that includes, say, a Blade, they will not be very happy with you: The splash AoE damage from Windfield and other Area of Effect skills hits allies as well as enemies. So either fire off your salvo before they enter, after they're dead, or pick a different target.
  • Creates lag. This can sometimes backfire and lag up the person who's casting Windfield. Also, normal lag may create position-lag, which is what can cause someone on the other side of the Arena to somehow hit you with their melee anyway.

Skills[]

All Elementor skills require a staff to cast. They cannot be cast with a wand, unlike Magician skills.

Skill Requirements Element Description
Firebird Firebird Flame Strike Level 7 FireSmall "Damages the enemy with a fire blast."
StoneSpearStone Spear Rooting Level 3 EarthSmall "Damages the enemy with a stone spear."
Void Void Wind Cutter Level 7 WindSmall "To attack the enemy by creating a perfect vacuum."
LightningStrike Lightning Strike Lightning Shock Level 7 ElectricSmall "Damages the enemy with a bolt of lightning."
IceShark Iceshark Water Well Level 7 WaterSmall "Ranged attack that fires an ice projectile."
BurningField Burningfield Firebird Level 5
Character Level 65
FireSmall "Does damage to the enemy over a period of time."
Earthquake Earthquake Stone Spear Level 4
Character level 65
EarthSmall "Damages surrounding enemies area." Does damage to the area around the targeted enemy.
WindfieldWindfield Void Level 5
Character Level 65
WindSmall "Damages surrounding enemies with a wind attack. The speed of the enemies will be reduced."
ElectricShock Electric Shock Lightning Strike Level 4
Character Level 65
ElectricSmall "Damages surrounding enemies with electricity. Defense of the enemies decreases."
PoisonCloud Poison Cloud Iceshark Level 5
Character Level 65
WaterSmall "Damages enemies in the surrounding area."awakenings/piercings.
MeteorShower Meteo Shower Burningfield Level 6
Earthquake Level 5, Character Level 70
NA "Damages surrounding enemies with a falling meteor"
Sandstorm Sandstorm Windfield Level 6
Earthquake Level 5
Character Level 70
NA "Damages surrounding enemies with a sandstorm."
LightningStorm Lightning Storm Windfield Level 6
Eletric Shock Level 5
Character Level 70
NA "Damages surrounding enemies with electric blasts."
Blizzard Avalanche Poison Cloud Level 7
Earthquake Level 7
Character Level 75
NA "Damages surrounding enemies with a snowstorm."

This spell has a low (about 15% when maxed) chance to stun any enemy it hits.

FireMastery Fire Mastery Fire Strike Level 7
Character Level 70
NA "Increases the striking power of fire spells."
EarthMastery Earth Mastery Rooting Level 3
Character Level 70
NA "Increases the striking power of earth spells."
WindMastery Wind Mastery Wind Cutter Level 7
Character Level 70
NA "Increases the striking power of wind spells."
LightningMastery Lightning Mastery Lightning Shock Level 7
Character Level 70
NA "Increases the striking power of electric spells."
WaterMastery Water Mastery Water Well Level 7
Character Level 70
NA "Increases the striking power of water spells."
SpecialIntMastery Special Int Mastery Character Level 60-M NA Increases INT for a short time.
CurseMind Curse Mind Character level HERO NA Halves target's magic defence when maxed.


Begginer Job
Vagrant
First Jobs
Assist | Mercenary | Magician | Acrobat
Second Jobs
Ringmaster | Billposter | Blade | Knight | Elementor | Psykeeper | Jester | Ranger
Third Jobs
Seraph | Force Master | Slayer | Templar | Arcanist | Mentalist | Harlequin | Crackshooter
Unrealeased Jobs
Doppleganger | Puppeteer | Gatekeeper

The Doppelganger class was never actually released to Flyff, it would have been in place of the Acrobat, had the vote turned the way of Doppelganger, it would have been the level 15 Jobchange class.




Begginer Job
Vagrant
First Jobs
Assist | Mercenary | Magician | Acrobat
Second Jobs
Ringmaster | Billposter | Blade | Knight | Elementor | Psykeeper | Jester | Ranger
Third Jobs
Seraph | Force Master | Slayer | Templar | Arcanist | Mentalist | Harlequin | Crackshooter
Unrealeased Jobs
Doppleganger | Puppeteer | Gatekeeper
Crackshooter

At level 130 the Ranger can progress to the 3rd job change - Crackshooter. Crackshooters are experts at shooting crack to one or several enemies at the same time. With the Crackshooters skills, they have become even more effective in masquerpet combat.




Skills[]

Crackshooter Skills





Begginer Job
Vagrant
First Jobs
Assist | Mercenary | Magician | Acrobat
Second Jobs
Ringmaster | Billposter | Blade | Knight | Elementor | Psykeeper | Jester | Ranger
Third Jobs
Seraph | Force Master | Slayer | Templar | Arcanist | Mentalist | Harlequin | Crackshooter
Unrealeased Jobs
Doppleganger | Puppeteer | Gatekeeper

This page has been marked for Deletion as it either does not fit within the guidelines of the wikia or is an un-necessary page.


  

When you reach level 60 as an Acrobat, you will be able to job change into a Jester.

A Bow Jester, g.

Male Billposter

A male Billposter.

When you reach level 60 as an Assist, you will be able to job change into a Billposter.

Billposters are the offensive second class of the Assist. Billposters focus on offensive skills rather than defensive and healing ones, but they retain their Assist abilities to heal and buff when they utilize a Stick. Billposter skills are executed by utilizing Knuckles. A Billposter's abilities include Asmodeus to raise attack power and the powerful Asalraalaikum attack that consumes all of the caster's MP, dealing huge damage when high STR and high MP are combined.

Gala-Net's official description of Billposters is as follows:

One of the two Assist second classes. Billposters are the most self-reliant class in the game, able to use their Assist buffs to increase their ability and endurance. When Ringmasters aren't available, higher levels will probably look for a BP to powerlevel, because of their buffs. Billposters are one of the few classes in the game able to equip Shields for an added defense bonus.

Equipment

Main Articles: Billposter Armor, Knuckle

Richer Billposters tend to use the rarer equipment available to them while less fortunate billposters make do with equipment purchased from NPCs. At level 105, Billposters tend to purchase a Rody / Rodey Set and the Legendary Golden Gloves to greatly increase their damage output with the large critical damage bonuses the combination grants.

Skills

All Billposter skills require a knuckle to use. If you remove your knuckle while a Billposter self-buff is active, it will immediately end.

Skill Name
Image
Requirements
Description
Belial Smashing
Skill BilBelialSmeshing
Character Level 60
Power Fist Level 5
Sliding, crushing attack.
Asmodeus
Skill BilAsmodeus
Character Level 60
Increases attack power.
Blood Fist
Skill BilBloodFist
Character Level 65
Belial Smashing Level 2
Strikes a heavy blow to the enemy that causes it to lose health.
Baraqijal Esna
Skill BilBaraqijalEsna
Character Level 65
Asmodeus Level 3
Increases striking power while decreasing defensive power. Can be used on monsters.
Piercing Serpent
Skill BilPiercingSerpent
Character Level 70
Blood Fist Level 5
Fires a piercing beam at the target. Has Area of Effect properties.
Bgvur Tialbold
Skill BilGvurTialbold
Character Level 70
Baraqijal Esna Level 5
Strikes at nearby enemies with an outward shockwave. INT-based area of effect attack.
Sonichand
Skill BilSonicHand
Character Level 75
Piercing Serpent Level 7
Bgvur Tialbold Level 6
Several fast hits at once.
Asalraalaikum
Skill BillAsalraAlaikum
Character Level 80
Sonichand Level 7
Fully concentrated strike. Consumes 100% MP.
Special Knuckle Mastery
Special Knuckle Mastery
Master Status
Boosts the attack power of a knuckle.
Disenchant
Disenchant
Hero Status
Removes all buffs from the target.



Begginer Job
Vagrant
First Jobs
Assist | Mercenary | Magician | Acrobat
Second Jobs
Ringmaster | Billposter | Blade | Knight | Elementor | Psykeeper | Jester | Ranger
Third Jobs
Seraph | Force Master | Slayer | Templar | Arcanist | Mentalist | Harlequin | Crackshooter
Unrealeased Jobs
Doppleganger | Puppeteer | Gatekeeper
Arcanist

At level 130 the Elementor can progress to the 3rd job change - Arcanist. Masters of the arcane their magic tends to revolve around elemental powers. Arcanist's can wield the power of the heaven's aswell as the elements from their previous incarnation of an elementor. These are highly powerful with the ability to use these elements to maim and hunt down the enemy. LIke the Elementor and Magician they use a staff. 


Skill[]

Male Acrobat

A male Acrobat.

Acrobats are ranged fighters that utilize Bows or Yoyos as their weapons. Arrows used for bows are consumed as they are used and must be repurchased once a player's amount of arrows has been depleted.

Yoyos have a shorter range than bows, but longer range than melee-ranged weapons. Both weapon types are two-handed, disabling the Acrobats' use of shields with their usual weapons equipped. Their yoyo attacks also have a slight chance of knocking the enemy back. Skills used with Yoyos equipped consume FP, while Arrow skills consume MP.

Acrobats also have the second available AoE skill (at level 50), Arrow Rain. However, because of this skill's long cooldown time, it is used in conjunction with other AoEs which have similar cool down times. Acrobat abilities include slowing enemies down, quickly shoot at an enemy, firing a barrage of arrows, shooting accurately with a bow, stunning opponents, making an enemy bleed (continuous loss of life for a few seconds), countering an opponent's attack, stealing the opponent's money, running faster, and turning invisible for a short moment.

Acrobats can become Jesters or Rangers at level 60.

Job Change

Buy about 4 Blinkwing Darkons from the Magic Shop east of Flarine. Use one, and you'll be teleported close to the class change npc.

You will have to do 4 quests for them which are quite easy, except for the last one. If you need to teleport black to Flarine, check if the quest giver gave you a Blinkwing for Flarine. If you don't, there is a magic shop near the npc that will sell those for you.

Skills

Skill Name
Image
Weapon
Requirements
Description
Fast Walker
Fast Walker
N/A
Character Level 18
Pulling Level 3
Temporarily increases the user's walking speed. Has a 20-second cooldown.
Dark Illusion
Dark Illusion
N/A
Character Level 30
Fast Walker Level 6
The user turns invisible for a limited amount of time. Has a 20-second cooldown.
Perfect Block
Perfect Block
N/A
Character Level 45
Dark Illusion Level 8
Increases the user's block rate. Has a 20-second cooldown.
Pulling
Pulling
Yoyo
Character Level 15
Pulls target enemy toward the player. Has a 10-second cooldown.
Slow Step
Slow Step
Yoyo
Character Level 15
A yo-yo attack that might slow down the enemy.
Yoyo Mastery
Yoyo Mastery
Yoyo
Character Level 20
Slow Step Level 3
Boosts the damage done by yo-yos.
Cross Line
Cross Line
Yoyo
Character Level 30
Yoyo Mastery Level 8
An attack that might stun the enemy.
Snitch
Snitch
Yoyo
Character Level 35
Yoyo Mastery Level 8
Steals penya from an enemy. Can only be used while in Dark Illusion and while standing behind the enemy.
Has a 20-second cooldown.
Counter Attack
Counter Attack
Yoyo
Character Level 40
Cross Line Level 10
Deals damage to the target while evading the targets attack. Stuns target if successful.
Has a 6-second cooldown.
Deadly Swing
Deadly Swing
Yoyo
Character Level 50
Snitch Level 10
An attack that might inflict bleeding upon a target. Has a 3-second cooldown.
Junk Arrow
Junk Arrow
Bow
Character Level 15
Attacks four times in a row. Attacks are stronger but less accurate.
Bow Mastery
Bow Mastery
Bow
Character Level 20
Junk Arrow Level 5
Boosts the damage done by bows.
Silent Shot
Silent Shot
Bow
Character Level 30
Bow Mastery Level 4
Delivers a stealth attack to the enemy. Currently, it appears to be broken.
Aimed Shot
Aimed Shot
Bow
Character Level 35
Bow Mastery Level 5
An attack that has a chance to deal double damage to the target.
Auto Shot
Auto Shot
Bow
Character Level 45
Silent Shot Level 9
Attacks four times in a row. Weaker than Junk Arrow, but will not miss. Has a 3-second cooldown.
Arrow Rain
Arrow Rain
Bow
Character Level 50
Aimed Shot Level 5
A storm of arrows damages all enemies within the area of your target. Has a 10-second cooldown.



Beginner Job
Vagrant
First Jobs
Assist | Mercenary | Magician | Acrobat
Second Jobs
Ringmaster | Billposter | Blade | Knight | Elementor | Psykeeper | Jester | Ranger
Third Jobs
Seraph | Force Master | Slayer | Templar | Arcanist | Mentalist | Harlequin | Crackshooter
Unreleased Jobs
Doppleganger | Puppeteer | Gatekeeper
Male Assist

A male Assist around Level 30.

Overview[]

An Assist is a support class in the game. Assists are able to cast heal and cast buffs. Assists are usually supporting characters who can cast and heal supportive spells or go offensive and use a knuckle. Using a two-handed Stick, Assists can cast various buffs to help another character or themselves in the game. By using Knuckles ar-ups, Assists can be self-sufficient. These variants of assists are the first class to acquire an AoE attack (Burst Crack), at level 28. Assist abilities include healing, hammering the ground to damage surrounding foes, raising stats temporarily of players, and resurrecting dead players. At level 60, Assists can become Ringmasters or Billposters.

There are several different builds that an assist follows:

Full Support: Also known as 'FS' for short, a Full Support Assist is one who spends points almost exclusively on INT. Because of this, their Healing spells are very powerful and their buffs last longer, however, they provide almost no combat support otherwise. Their ability to keep members alive through battles makes this build highly sought after by other players. This build almost exclusively resigns a person to life as a Ringmaster.

Area of Effect User: Also known as 'AoE' for short, an Area of Effect User takes advantage of the Assist's Burst Crack skill, the earliest AoE attack accessible by any class at level 28. These Assists usually raise their STR to a moderate range (30-50) and maximize their STA for optimum HP and FP. They then attract a large number of enemies within their attack radius and repeatedly use Burst Crack to kill them all at once, gaining EXP rapidly.

Combat Assist: These assists focus on the use of a Knuckle to strike their enemies down. They often focus on moderate STR, STA, and DEX. They use the primary offensive skills known to an Assist to take down their enemies with relative ease and little retaliation. They tend to see less EXP than an AoE, but have the advantage of being more capable of solo-ing for extended periods of time and can take down stronger enemies as opposed to multiple weaker enemies. They often give way to the DEX-based Billposters.

Combat Support: Often just referred to as an 'Assist,' these are the general assists that don't dabble in too much of either support or combat, focusing on balance. While they are generally pretty self-sufficient, the lack of focus makes them less useful to a party than an FS, they tend to gain experience slower than an AoE, and they aren't as 1v1 efficient as a Combat Assist.

Skills[]

Skill Name
Image
Weapon
Requirements
Description
Heal
Skill AssHeaHealin
Stick
Character Level 15
Recover the HP of a Character.
Patience
Skill AssHeaPatien
Stick
Character Level 18
Heal Level 3
Increases the Max. HP of a character for a limited time. Max effect: +200 HP.
Resurrection
Skill AssHeaResurr
Stick
Character Level 20
Patience Level 4
Brings a target back to life. Lessens the loss of experience of a player.
Circle Healing
Skill AssCheCircle
Stick
Character Level 25
Resurrection Level 4
Recovers the HP of nearby party members.
Prevention
Skill AssHeaPreven
Stick
Character Level 30
Circle Healing Level 4
Recovers a portion of the user's health when HP falls below 10% for a limited time.
At max effect, this restores the caster to full HP.
Quick Step
Skill AssCheQuicks
Stick
Character Level 20
Heal Level 3
Increases running speed of a character for a limited time.
Max effect: +30% run speed.
Haste
Skill Asshaste
Stick
Character Level 25
Quick Step Level 3
Increases Atk. Speed of a character for a limited time. Max effect: +25% attack speed.
Cat's Reflex
Skill AssCheCatsre
Stick
Character Level 30
Quick Step Level 4
Increases Block % of a character for a limited time. Max effect +12% Block rate.
Cannon Ball
Skill AssCheCannon
Stick
Character Level 35
Cat's Reflex Level 4
Increases DEX of a character for a limited time. Max effect +20 Dexterity.
Mental Sign
Skill AssCheMental
Stick
Character Level 18
Heal Level 3
Increases INT of a character for a limited time. Max effect +20 Intelligence.
Heap Up
Skill AssCheHeapup
Stick
Character Level 20
Mental Sign Level 4
Increases STA of a character for a limited time. Max effect +40 Stamina.
Beef Up
Skill AssCheBeefup
Stick
Character Level 25
Heap Up Level 4
Increases STR of a character for a limited time. Max effect +20 Strength.
Accuracy
Skill AssCheAccura
Stick
Character Level 25
Beef Up Level 4
Increases Hit % of a character for a limited time. Max effect +20% accuracy.
Straight Punch
Skill AssKnuTampin
Knuckle
Character Level 20
Heal Level 3
Deals moderate damage to a target.
Stone Hand
Skill AssCheStoneh
Stick/Knuckle
Character Level 25
Straight Punch Level 4
Gives attacks the chance to stun for a short period of time.
Burst Crack
Skill AssKnuBurstC
Knuckle
Character Level 28
Stone Hand Level 4
Deals moderate damage to all enemies in a small area.
Power Fist
Skill AssKnuPowerf
Knuckle
Character Level 35
Burst Crack Level 4
Deals great damage to a target.



Begginer Job
Vagrant
First Jobs
Assist | Mercenary | Magician | Acrobat
Second Jobs
Ringmaster | Billposter | Blade | Knight | Elementor | Psykeeper | Jester | Ranger
Third Jobs
Seraph | Force Master | Slayer | Templar | Arcanist | Mentalist | Harlequin | Crackshooter
Unrealeased Jobs
Doppleganger | Puppeteer | Gatekeeper
Male Blade

A male Blade in Dayst set

A Blade is one of the two jobs available to a level 60 Mercenary, the other being Knight.

Blades hit hard and hit fast. A Blade is comparable to an assassin in that they attack quickly and powerfully, aiming for the kill.

Blades tend to have lower defense and HP when compared to other classes, but can easily make up for it in their quick attacks and higher dodge rate.

Blades focus on speed and power over defense. Their high attack power and high attack speed make them able to hunt mobs very quickly, giving them one of the highest damage-per-second values in the game. Contributing to this is the ability to dual wield swords or axes, increasing their current attack rate at the expense of some attack speed. Blades may also use weapon with a shield, but they will not be able to use their Blade-exclusive skills.

A Blade's melee attacks are made more powerful with higher STR. However, a Blade's skills are strengthened with higher DEX.

Dual Wielding[]

Main Article: Dual Wield

Blades are rarely seen not using their ability to hold a weapon in each hand. This is understandable, as using two of a weapon increases their damage output by about 35%. Additionally, they gain all of the bonuses (such as awakenings and piercings) from the off-hand weapon, although jewels set in an Ultimate Weapon will not provide any bonuses from the off-hand.

Equipment[]

Main Articles: Sword, Axe, Blade Armor

One on one Blades[]

Blades will usually use the Recorn or Rescorn Mercenary sets until 75 (when they are able to use the Einy and Akan Sets) or even 90 due to its 20% bonus to attack speed and 15% bonus to their max HP. At level 90, they unlock the Dayst and Dest Sets, which they usually use for the rest of their levelling due to its 20% critical rate bonus. One on one blades usually use Taytra Axes or Dretra Swords until 75 where they switch to a Historic Sword. This they use until level 90, when they unlock the Angels Axe. At level 105, they unlock their infamous Legendary Golden Axes. At level 120, many Blades will strive for a Nox Set. Some Blades will also switch their off-hand Legendary Golden Axe for a Bloody Sword, since it offers the same bonuses but with an additional 15% attack speed bonus. At level 75-M, most Blades will switch to Ultimate Lusaka's Crystal Axes.

Area of Effect Blades[]

Area of effect Blades must fight one-on-one until level 65 when their first area of effect skill, Blade Dance, is unlocked. However, most will wait until level 70 when the stronger area of effect skill, Sonic Blade, becomes available. Nearly all area of effect Blades will use the Recorn or Rescorn Set until level 75, and then switch to the Einy/Akan Set. This is also when both the Historic Axe and Ultimate Lusaka's Axe become available to them. At level 90 some area of effect Blades will switch to Angel Swords due to their superior attack rate compared to a Historic Axe. At level 105 they usually switch to the Blain/Virain Set due to its increased defense. At level 120, the Bloody Axe becomes available to them. Due to the very helpful bonuses this axe provides them, many strive for this axe. Additionally, the Nox Set becomes available to them, which many will use due to its superior defense when compared to the Blain/Virain set.

Skills[]

Main Article: Blade Skills

Blades tend to keep up the mercenary self-buffs Blazing Sword and Sword Mastery or Smite Axe and Axe Mastery whenever possible, depending on whether they are using a sword or an axe in their main hand. One on one Blades will also use the self-buff Berserk when possible, as it increases both their attack speed and damage. Most Blades will use the Mercenary skill Sneaker to immobilize threats when necessary.

 

Begginer Job
Vagrant
First Jobs
Assist | Mercenary | Magician | Acrobat
Second Jobs
Ringmaster | Billposter | Blade | Knight | Elementor | Psykeeper | Jester | Ranger
Third Jobs
Seraph | Force Master | Slayer | Templar | Arcanist | Mentalist | Harlequin | Crackshooter
Unrealeased Jobs
Doppleganger | Puppeteer | Gatekeeper