Level is a representation of your advancement and improvement in . As in many other RPGs, you you gain a level when you get a certain amount of points from killing or completing certain . For every level you earn, you get two (Unless you are a master, in which case you will receive three) and a varying number of skill points, according to your level, used to improve your character.
All characters start as a level 1 . Upon reaching level 15, players have access to their first job change, where they get to pick their first . At level 60, players can change to one of two different second , based on their current job, making for eight total. At level 120 at 99.99%, players are able to become a master of their class, setting them back to level 60, resetting their stats, and cutting their exp rate in half. At level 120 at 99.99%, players are able to become a hero of their class, exchanging their golden M for a golden H, gifting them with 15 stat points as well. At level 130, players have access to their third and final job change.
The maximum level a player can reach is 170.
Intelligence, often abbreviated as INT, is one of the four stats. It is used primarily by , , and ; although several , , , and skills are enhanced with increased intelligence. Intelligence also increases a character's magic defence and maximum , as well as the rate at which MP recovers.
When you reach 120 with 99.99% as a , you will be able to become a Hero. Although your level is replaced with the word HERO, in the hiscores and in or your level will read 121-H. Upon becoming a hero, you will receive the Hero for your . Heroes can level up to a maximum level of 129. Instead of the M ne, you will have a large H in a yellow box opposite where a logo would be.
HP, short for Health Points or Hit Points, is one of the three basic forms of energy a character has, and considered by many the most important. If a character reaches 0 HP, they will die. The purpose of attacks is to lower HP, and the purpose of and healing is to replenish it.
Players have a maximum value for their HP. This value is proportional to their . Some have a higher HP to STA ratio than others. The maximum HP a player has can also be raised by and awakened or .
A buff is a skill or status effect that enhances a players abilities so they can fight or move more efficiently. Most famous for such skills are the class, for they possess the ability to cast buffing spells upon other characters. Note that in the , the Resurrection skill is considered a buff.
The opposite of a buff is a , which is cast on another player or a monster and makes them somehow weaker. Unlike buffs, which only Assists can cast on other players, nearly every class has debuffs they can use.
A Debuff is a or status effect that worsens the victim's ability to fight or move. Most debuffs belong to the and subclasses. Examples of debuffs would be and Rooting.
The counterpart to a Debuff is a , which somehow improves the target's ability to fight or move.
A Cooldown is an attribute some spells have, which is in essence a timer that is started when you cast the spell, and prevents the spell from being cast again until it has run out.
Most cooldowns are around two seconds in length, but some spells have much, much longer cooldowns (such as the spell Avalanche, which has a cooldown of roughly 15 seconds).
Examples of cooldowns:
When making a party you start off as in experience party. To see this press P on the keypad. On the top right hand coner of the window that popped up, it will have two words. First their is Experience, and the other is Contribution. Since it is not an advance party there would be a dark bubble on the left side of Experience. After your party reaches level 10, it will become and advance party. As the leader of the party you have the choice to leave it on experience (for a lower level player to level fast) or contribution (prefer for higher level players ranging from 25+ that would want to level better).
Experience parties are better for players that are a lower level from the person who is leveling them. Contribution parties are for people that want to earn more experience then without a party (a full party will increase experience gained).
Builds are how a player spends their stat or skill points. Normally players do not include the skill build when discussing builds. "XXX" is commonly used in builds, and it means all stat points not already used should be spent on that stat. If it is used on two stats, it means that points should be spent evenly between them.
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Standard Build
This build works well for both and Bow . Typically Rangers will have higher STA while Bow Jesters will have lower STA or none at all.
Standard Build
This build is for Yo-Yo . The reason all of the DEX amounts end in 3 are because the adds 7 DEX, therefore giving a round number.
Full DEX Build
This build is for Yoyo Jesters using the and . Without a Ringmaster, this build is very weak. It is also absurdly expensive. However, it is by far the fastest killing and hardest hitting build with proper equipment and Ringmaster support.
Cookie-Cutter Billposter Build (1on1 Billposter)
This build is for Assists that will be becoming . This build is very common, almost all one-on-one Billposters use it.
STR Billposter
This build takes advantage of the Assist skill to kill many monsters at once. Less STA is needed the more money the player is willing to put towards equipment.
INT Area of Effect Billposter
Similar to the STR Area of Effect Billposter build, this build instead uses the Billposter skill to kill many monsters at once. They will usually act as a support partner until level 70 when this skill unlocks due to their high INT.
Full Support
This build uses high INT to heal large amounts and have very long . However, they have next to no ability to fight, and so are dependent on a partner.
Clockworks Ringmaster
This build is for Ringmasters who wish to do clockworks in order to make money, still nearly no ability to fight but can make a decent tank after level 120.
Area of Effect Battle Ringmaster
This build is specific for the knuckle Area of effect verison of a battle ringmaster, its quite hard to stay with after lvl 80 without a full support Ringmaster to help
One-On-One Battle Ringmaster
This build is only for the people who wish to still be able to kill while being able to heal, if you follow it, youll only be able to heal/buff well after level 100.
Merkaba Area of Effect Battle Ringmaster (Generally shortened to merkyRM/HanzelRM/AOEBRM/STCKAOEBRM/BRM)
This is a rarely used Ringmaster build, as of the version 13 patch, there is little point of becoming this chass as of Prevention. this class used to be the most abundant ringmaster class and will therefore be the most missed.
High Stamina Build
This build has even INT and STA. Although it doesn't hit very hard, it won't die much and can be an Area of Effect user later on.
Satanology Psykeeper
This build is purely INT to maximise your damage. There is no STA because you have Satanology, which will immobilise monsters for a minimum of 20 seconds at a time. With the right gear, this number can go over 1 minute! (Do note that this is GOOD gear and a lot of points in INT).
Crucio Psykeeper
This build is designed to take advantage of the Crucio spell. They cast Crucio on themselves and then have a monster many levels higher than them attack them. Since Crucio reflects damage, they hit high on the monster. They need the aid of a full support Assist to do this effectively, though. They are one of the slowest levelling classes before level 60, but the fastest immediately after.
One on One
With 65 DEX will you hit rapidly and kill the monsters in a short time. With 20-30 STA is to kill monsters 5-10 level higher as you. And STR to make a high damage.
Area of Effect Blade
This build takes advantage of the fact that Blades have the highest blockrate per point of DEX of any class as well as the fact that both of the Blade's Area of Effect skills' damage is increased by DEX. Higher STA is generally recommended for lower-levelled Blades or Blades short on penya.
One on One
This is a one on one build for Knights designed for use with .
High STA Area of Effect
This build is designed to kill a very large number of monsters at once. Higher STR is generally recommended.
High STR Area of Effect Knight
This build has a higher damage output than the high STA build, but can't tank as many monsters. Higher STA (100+) is generally recommended as variations of this build with low STA tend to be expensive and risky.
High DEX Area of Effect Knight
This build is generally not recommended.
WARNING THIS IS A SUICIDE BUILD, DO NOT USE IT UNLESS YOU CAN AFFORD THE RIGHT EQUIPMENT. (this build works better with the Jester class and blade class
Area of effect (often abbreviated AoE) is a term used to describe that affect multiple targets within an area.
Examples of AoE skills are the 's and the 's .
Area of effect can also refer to non-combat skills. For example, may affect anyone within a certain range of the caster (but only if they are a member of the caster's ).
Since killing many monsters at once is obviously a fast way to level, virtually any that has an AoE skill will have a (or several) centered around leveling through use of it.
The cycle could also be represented like this: >>>>>
Dexterity is one of the four stats. It increases the attack power of . It increases the attack speed of normal attacks (i.e., not ) as well as accuracy, critical rate, and blockrate.