Quests

Ancimys is a magic box that was, at one point, involved in the 2nd job changes. Players had to beat him at a game resembling Rock-Paper-Scissors. He is not currently included in the job change quests as of version 15.

He also is in another Quest, the Portrait Quest. You need his help, you ask him who stole Rudvihil's Portrait.



Job Quests are quests that every player is required to do at both level 15 and level 60. Upon completion of the quest, they become a new class. Below are the eight quests of each job.

  • Mercenary Job Transfer
    • Knight Job Transfer
    • Blade Job Transfer
  • Magician Job Transfer
    • Psykeeper Job Transfer
    • Elementor Job Transfer
  • Assist Job Transfer
    • Billposter Job Transfer
    • Ringmaster Job Transfer
  • Acrobat Job Transfer
    • Ranger Job Transfer
    • Jester Job Transfer
Ivillis Temple Entrance

Entrance of Ivillis Temple

Second dungeon in Madrigal, Ivillis Dungeon is located in the south end of Saint Mornings. Monster levels range

from level 45-70. Like all dungeons xp gain is a bit higher but monsters have much more hp. Except for giants and boxters, all monsters are aggravated. The giants in this dungeon are quest related. You can obtain quests there from Mayor of Sain City, once you are higher than level 45.
Ivillis Temple Dungeon Map

Ivillis Temple Map

History[]

The Past[]

Whispering in his ear, Shade talks to him. She tells him to avenge her. “Punish the interlopers of the Hill of Shade”. Smiling he looks down upon them. Insignificant humans, relishing in the fruits of this sacred land. Dancing and laughing in ecstasy of the harvest. They had been warned not to settle here. The natives tried to tell them of the curse. What shall he do to please his master? Suddenly it comes to him, pumpkins; he shall turn them all into pumpkins. And they shall guard the hill from others. Bubble, seeing all of this, whispers in his other ear; “You, how dare you hurt mankind. I shall mark you and all shall know you for your treachery”. He looks down into the river that passes by the town and he sees that he no longer sports the bright costume of his peers. He now bears the colors of the accused. Striped in black and white he flees. But where to go? He runs south, away from humans and stumbles upon a fitting site. Before him a skull marking the entrance to a dungeon. He hastens his pace, down, down into the bowels of Saint Mornings. Infecting all in his path with his evilness. Deep, deep below the surface he finds a refuge. In a small chamber he finds himself and Shade tells him all is well. Here no one will bother him. And upon his door she places a lock. She takes the keystone, brakes it in three and spreads the pieces throughout the dungeon.


Present Day[]

The dark and sinister halls of Ivillis Dungeon are overrun with masquerpets tainted with the evilness of Leanes. The winding passages, littered with bones, will test your sense of direction. The monsters within will hinder your progress through the dungeon, but if you find the pieces of the keystone you will discover the entombed enemy. Come avenge the souls of Shadia.

Masqerpets living within[]

Ivillis Temple Loading Screen

The Loading Screen of Ivillis Temple

Ivillis Crasher

Ivillis Guardian (Guardian of the first keystone The Ruby of Joy)

Ivillis Poisoner

Ivillis Red Otem

Ivillis Wrecker

Ivillis Quaker (Guardian of the second keystone The Ruby of Sorrow)

Ivillis Destroyer

Ivillis Black Otem

Ivillis Boxter

Ivillis Puppet

Ivillis Mushellizer (Guardian of the third and last keystone The Ruby of Anger)

Ivillis Thief

Quests


  • Ivillis Temple (Quest)

NPC's


  • Darz
  • ==Features==

      • Leanes' Chamber


    Regular Dungeons
    Mars Mine | Ivillis Temple | Dekane Mine | Volkane | Forsaken Tower
    Instance Dungeons
    Dreadpet Dungeons | Leanes' Chamber | Clockworks Cave | Colosuem | Secret Rooms | The Wilds Dungeons | Euphresia | The Coves | The Royal Freighters | Aminus Dungeons | Ankou's Asylum | Kalgas Cave
    Premium Dungeons
    Coral Island | Azria | Traseia | Dark Traseia


    Saint Morning Monsters
    Flybat | Wagsaac | Mia | Mr Pumpkin | Red Mantis | Jack the Hammer | Giggle Box | Rockmuscle | Bucrow | Hobo | Dumb Bull | Totemia | Cardpuppet
    Ivillis Temple (dungeon)
    Ivillis Guardian | Ivillis Crasher | Ivillis Poisoner | Ivillis Red Totem | Ivillis Quaker | Ivillis Destroyer | Ivillis Black Totem | Ivillis Boxter | Ivillis Puppet | Ivillis Mushellizer | Ivillis Theif | Ivillis Leanes

    First Steps[]

    Talk to all three of the BoBo blacksmith brothers. Each one will give you something that will help you with your first quest. Be sure to buy a sword from Luda, then go see the female NPC Losha in Eastern Flarine - she will tell you to kill 15 Aibatts, then report back to Bobo Luda.

    First Steps (2)[]

    After reporting to Luda after killing 15 Aibatts, he will give you EXP and penya. Then he will ask you to kill 15 Small Mushpangs and 20 Mushpangs and report back to him. Once again he will give you EXP and penya.

    New Puppy Yorrn[]

    PuppyYorrnmapguide

    Once you reach around level 4 - 5, go back to Eastern Flarine, where you will see an exclamation mark above the head of an NPC by Losha. She will tell you she is Losha's little sister and that she is concerned for her sister who wont eat or sleep because her new puppy whom she found has disappeared. She tells you to go look where Losha found the puppy again, by the grown up Lawolves in The Middle of Lelen Mountains. Yorrn will be found as a little red scroll, behind the last tree on the right side of the spawn of Grownup Lawolfs. The reward for this quest after returning it to Lola and Losha is 15,000 penya.

    Raising pet 1 (egg to d level)[]

    Bring the exp of your egg to 99.99% and the egg to the Pet Tamer and he will hatch it.

    The Garden of Rhisis is a graveyard filled with memories, and a history long forgotten by some people.

    Garden of Rhisis

    History[]

    The Past[]

    The Garden of Rhisis are the remains of an old Paradise created by the Gods of Lais. It was a beautiful place, a perfect place, with no pain, hatred, feuds, or greed. The people of this place were very happy.

    Living in complete harmony with one another, laughter and music could be heard all over. Children playing in the street, musicians playing in street corners, and people greeting each other with a friendly smile. It could've gone on like this forever.

    All things seemingly perfect, the Gods of Lais soon grew tired of watching over the life they had created. They prepared to leave Roika forever with the intent of returning home. The Dwarpets and Humans begged the Creators to stay. "Sadly," the Creators said, "we cannot. But we will leave someone to watch over you." The Creators then created the powerful Rhisis—a being in the likeness of the ones who made her. She was then bestowed with the duty to protect all life on Roika. Rhisis watched the land for thousands of years, but each year she began to grow more and more lonely. The pain of being left behind with no equal, no companion of her own began to occupy her mind...

    One day, Rhisis drew energies from three aspects of herself and created the Three Clown Gods.

    • Bubble, who represented Rhisis' joy and purity.
    • Iblis, who represented nothing more than her apathy and neutrality.
    • Shade, who represented her fear and rage.

    Shade, feeding on the very aspect she was created from—Rhisis' anger, set about to destroy Roika and the mortals who lived there. She furiously severed a section of Roika and sent it afloat. She had hoped that the people living on this chunk of continent would soon perish. However, this chunk of land became known as Madrigal, and with their own ingenuity and the help of the Dwarpets, the Humans survived, rebuilt their cities, and began to strive once more.


    Shade, enraged that she had failed, created a race of creatures known as Masquerpets. She sent them to destroy the people of Madrigal.


    Hearing the sounds of battle and disapproving of Shade's actions, Bubble knew he had to intervene. He struck out at the Masquerpets with such might that he split Madrigal into 3 main continents and scattered the Masquerpets throughout them.


    Iblis, uncaring, simply watched and did nothing.


    Not much is remembered from this time, but Ancient stories speak of eight brave Heroes that stood up to Shade and her Masquerpet army. It is said that they sacrificed their own lives to defend the inhabitants of Madrigal, succeeded, and that the mortals of Madrigal had won.

    Present Day[]

    No one lives in the garden anymore, it stands as a symbol of what was once there. A graveyard filled with memories, and a history long forgotten by some people.

    Some say, during some nights. Iblis returns to the garden and weeps by herself, regretting everything that she has done, wishing that things would return to the way things were.

    NPC'S[]

    • (Bowl Merchant) Bowler

    Monsters[]

    • Basque
    • Flbyrigen
    • Prankster
    • Scorpicon
    • Tombstonebearer
    • Wheelem


    Madrigal
    Flaris | Saint Morning | Garden of Rhisis | Darkon
    Roika
    Shaduwar | Valley of the Risen | Kaillun Grassland | Bahara Dessert


    Garden of Rhisis Monsters
    Basque | Flbyrigen | Prankster | Scorpicon | Tombstonebearer | Wheelem

    The Delicious Sauce quest, which is obtained by talking to Kalin in Saint Morning, requires you to get 30 Cardrins.

    Quest Rewards[]

    • Penya: 27,000
    • Experience: 43.49%
    • Items: None.

    Recommended Level[]

    Level: 27

    Dungeon Quests[]

    Nothing here yet! Help out Wikia and share your knowledge!


    Dekane Mine Entrance

    Entrance of Dekane Mine

    Dekane Mine is the third dungeon in the world of Madrigal. The masquerpets are level 85-95. Like all dungeons, exp gain is a bit higher but monsters have a lot more hp. All monsters in the Mines are aggravated. You can obtain the starting quest from Dwarpet Rankashu, once you reach level 70. The actual dungeon quest starts at level 85 and is given by Drian, a Keakoon standing inside the first room of mines in the back. As of Version 11, you are required to be level 60 to enter the Dekane Mine (previously, the Entrance Card item obtained from the level 70 quest was required).

    History[]

    Dekane Mine Dungeon Map

    Dekane Mine Map

    The Past[]

    Upon discovering that Darkon was rich in rare minerals and gems, an expedition took place to create mines to collect all of these materials. Men and women from Flarine and Sain City came in search of jobs to help build the artificial mines. Being an awfully hard job however for these past decades, technology had advanced enough to create machines to aid in the process.

    Drillers for digging, CraneMachinery for breaking, Elderguards for picking up rocks, a

    nd Garbagespiders for obvious reasons. The industrialization destroyed the once beautiful nature that surrounded the area with all it's pollution, and it was evident that the workers would eventually be in need of a work headquarters for recreation to avoid the long trip back to Flarine by airship.

    Thus Darken city was built.

    The mining continued, and eventually they landed on a new area after blowing up a wall with dynamite. The Guardian, Eshylop that stood in front of the alter warped those workers into an ancient dome, where a monster was laid to rest eons ago. For upon placing their hand on Clockwork's mighty face, it was awakened from it's long slumber.

    With this, Clockwork sent out intense signals which were caught in all the machinery, causing them to go berserk and turn against the humans. The building ceased. For better or for worse? Possibly for the better,

    The Past[]

    Something happened long ago that turned these Keakoons evil (or they were hypnotized). Where before they would work in harmony with man now they attack on sight. Will you venture in to seek the truth or cower in the face of their rage?


    Monster living within

    Dekane Mine Loading Screen

    The Loading Screen of Dekane Mine

    This dungeon is for level 85 ~ 95

    This is a regular dungeon so masquerpets hit a little bit harder here then on normal map.

    Keakoon Worker

    Keakoon Worker Leader (Giant)

    Keakoon Guard

    Keakoon Guard Leader (Giant)

    Elite Keakoon Worker

    Elite Keakoon Worker Leader (Giant)

    Elite Keakoon Guard

    Elite Keakoon Guard Leader (Giant)

    Blue Roach

    Blue Roach Queen (Giant)

    Pink Roach

    Pink Roach Queen (Giant)

    Green Trillipy

    Hazard Green Trillipy (Giant)

    Violet Trillipy

    Hazard Violet Trillipy (Giant)

    Forbidden Room (Non Accessable)[]

    Blood Trillipy

    Hazard Blood Trillipy (Giant)

    Mutant Keakoon Worker

    Mutant Keakoon Worker Leader (Giant)

    Mutant Keakoon Guard

    Mutant Keakoon Guard Leader (Giant)

    Secret Room (Non Accessable)[]

    Blue Meteonyker (Boss Note: Removed :p)

    Rooms[]

    Forbidden Room[]


    There is NO legal way for a normal player (non GM) to reach this room during normal play. Access to this area currently is not implemented in-game. Therefore if a player is found in this area, they will be BANNED as the only way a player can reach this area (without the assistance of a GM) is by abusing a glitch which is a bannable offense.

    The Forbidden Room is where the Monster above are located. It is still in game but there is some kind of rift on the path so it cant be accesed without GM (Game Master) assistance. They created a rift because it was very glitchy there on previous versions but it is unknown if they fixed it or they are still fixing the Forbidden Room.


    Secret Room[]

    The is where a Blue Meteonyker is located but now they removed the Blue Meteonyker from the dungeon and the room now has no use. The door to the room is locked and nobody (except GM's) can get to it. The room has a floor resembling the pattern on the Field of Bubble and The Hill of Shade.

    NPC's


    • Drian
    • Nevil
    • Dwarpet Kazen

    Quests[]

    • Dekane Mine Quest

    Trivia


    • It was one called Dekanes Mine, now they removed the letter s


    Regular Dungeons
    Mars Mine | Ivillis Temple | Dekane Mine | Volkane | Forsaken Tower
    Instance Dungeons
    Dreadpet Dungeons | Leanes' Chamber | Clockworks Cave | Colosuem | Secret Rooms | The Wilds Dungeons | Euphresia | The Coves | The Royal Freighters | Aminus Dungeons | Ankou's Asylum | Kalgas Cave
    Premium Dungeons
    Coral Island | Azria | Traseia | Dark Traseia


    Darkon 1 and 2 monsters
    Leyena | Trangfoma | Steam Walker | Steel Knight | Zombiger | Nuttywheel | Nuctovehicle | Driller | Risem | Volt | Elderguard | Garbagespider | Crane Machinery | Syliaca | Greemong | Carrierbomb
    The Wilds
    Totem | Prismatic Cobra | Twinstrike Cobra | Tanuki Enforcer | Tanuki Protector | Wildwood Stalker | Wildwood Shaman | Beast King Khan
    Dekane Mine (dungeon)
    Keakoon Worker | Keakoon Guard | Elite Keakoon Worker | Elite Keakoon Guard | Blue Roach | Pink Roach | Green Trillipy | Violet Trillipy | Blood Trillipy | Mutant Keakoon Worker | Mutant Keakoon Guard
    The Savage Wilds
    Totem | Mythic Prismatic Cobra | Mythic Twinstrike Cobra | Elite Tanuki Enforcer | Elite Tanuki Protector | Mythic Wildwood Stalker | Shadowy Wildwood Shaman | Beast Overlord Khan

    Chupim

    Dropped by Small PukePukes, PukePukes, Captain PukePukes, and Giant PukePukes. Used in the quest "Party of Is."



    The Story of Madrigal and the Three Clown Gods[]

    Flyff US Title Screen

    Chapter 1: Birth[]

    Once, five beings of limitless power got struck by a strange mood and decided to create a world full of magic and inexhaustible energy. They met and laid the foundations that would define the world they were to build.

    • Raon created Fire; to temper the souls of the world's inhabitants.
    • Herness created Water; for life to flourish.
    • Ipuli created Wind; for life to breathe.
    • Shelid created Earth; for life to grow.
    • Ishirut created Lightning; to remind those that watched the skies that they were not alone.

    They then created this land and called it Roika.

    Rhisis


    Chapter 2: Rhisis[]

    Life in the world known as Roika was very good for a long time. The Human Race was made and spread across the world—they began to grow and proliferate. The Creators smiled at the life they had created and continued to bless Roika's inhabitants.

    Over time, however, the humans grew lonely and begged the Creators to give them companions. They wished for friends they could turn to in times of difficulty. Benevolent as always, the Creators then brought life to the Dwarpets—short but stout and skilled humanoids that possessed many useful secrets. Happy, the Dwarpets and Humans developed the rest of their world and lived in harmony for many generations.


    All things seemingly perfect, the Creators soon grew tired of watching over the life they had created. They prepared to leave Roika forever with the intent of returning home. The Dwarpets and Humans begged the Creators to stay. "Sadly," the Creators said, "we cannot. But we will leave someone to watch over you." The Creators then created the powerful Rhisis—a being in the likeness of the ones who made her. She was then bestowed with the duty to protect all life on Roika. Rhisis watched the land for thousands of years, but each year she began to grow more and more lonely. The pain of being left behind with no equal, no companion of her own began to occupy her mind...

    War of Flyff

    Chapter 3: War of the Gods[]

    One day, Rhisis drew energies from three aspects of herself and created the Three Clown Gods.

    Bubble, Iblis, Shade

    Her aspects

    • She created God Bubble, who represented Rhisis' joy and purity.
    • She created Goddess Shade, who represented her fear and rage.
    • She created Goddess Iblis, who represented nothing more than her apathy and neutrality.


    Shade, feeding on the very aspect she was created from—Rhisis' anger, set about to destroy Roika and the mortals who lived there. She furiously severed a section of Roika and sent it afloat. She had hoped that the people living on this chunk of continent would soon perish. However, this chunk of land became known as Madrigal, and with their own ingenuity and the help of the Dwarpets, the Humans survived, rebuilt their cities, and began to strive once more.


    Shade, enraged that she had failed, created a race of creatures known as Masquerpets. She sent them to destroy the people of Madrigal.


    Hearing the sounds of battle and disapproving of Shade's actions, Bubble knew he had to intervene. He struck out at the Masquerpets with such might that he split Madrigal into 3 main continents and scattered the Masquerpets throughout them.


    Iblis, uncaring, simply watched and did nothing.


    Not much is remembered from this time, but Ancient stories speak of eight brave Heroes called

    • Heren, the Slayer
    • Billaon, the Templar
    • Roentel, the Force Master
    • Aenn, the Seraph
    • Lillip, the Arcanist
    • Offerep, the Mentalist
    • Curenen, the Harlequin
    • Hynan, the Crackshooter

    that stood up to Shade and her Masquerpet army. It is said that they sacrificed their own lives to defend the inhabitants of Madrigal, succeeded, and that the mortals of Madrigal had won.

    Shade

    Chapter 4: Rebirth[]

    Ages passed and the people of Madrigal began to grow strong and to once again thrive. Unfortunately, peace was never quite realized and Shade's evil Masquerpets still roam the lands. Inspired, however, by the legends of the old Heroes and knowing full well that Madrigal is far from safe, they now train themselves to inevitably face Shade's Masquerpets and to prepare for the day when Shade herself will return to destroy them all...

    The Assist Job Transfer is a series of quests that can be done at level 15 to change the player's class from vagrant to assist.

    Part One: Vagrant Master[]

    This part of the quest can be started by talking to (Assist Drillmaster) Elic in eastern Flarine. The player is required to kill ten small aibatts before returning to Elic. Elic will then give the player 1500 penya.

    Part Two: Arm of Assist[]

    After completing the Vagrant Master portion of the quest, Elic gives the player another quest. This time, the player is required to gather ten Forform from Mushpang, five Peakyrind from Peakyturtle, and one Poporam from Doridoma. The quest is completed by speaking with (Assist Master) Maki in northern Flarine. Maki will take the forform and give the player 1500 penya and access to the next part of the quest.

    Part Three: Assist Skills[]

    After completing the Arm of Assist portion of the quest, Maki gives the player another quest. This time, the player is required to find a Book of Technique and then speak with (High Dwarpet) Goripeg. Goripeg will take the Book of Technique and give the player a Label of Technique and 1500 penya.

    Part Four: Duty of Assist[]

    After completing the Assist Skills portion of the quest, Goripeg gives the player the final quest in the Assist Job Transfer series. The player is required to kill one Chaner, a level 15 monster that is identical to a scopicon. Chaner is found in northwestern Madren Town, which is part of the Demian spawn. After defeating Chaner, the player can complete the quest by speaking with (Assist Instructor) Kidmen in eastern Flarine. Kidmen will take the player's Label of Technique and give them an Activation, Bull Hamstern, an Event Reskill, and a Refresher Hold. Kidmen will also return all of their stats to 15, allowing them to relocate their stat points.

    The Acrobat Job Transfer is a series of quests that can be done at level 15 to change the player's class from vagrant to acrobat.

    Part One: Vagrant Master[]

    This part of the quest can be started by talking to (Acrobat Drillmaster) Hent in Eastern Flarine. The player is required to kill thirty small aibatts before returning to Hent. Hent will then give the player 1500 penya and a Blinkwing of Flaris.

    Part Two: Weapons of Acrobat[]

    After completing the Vagrant Master portion of the quest, Hent gives the player another quest. This time, the player is required to gather ten twinkle stone from aibatts, five peakyrind from peakyturtles, and one slain from a lawolf. The quest is completed by speaking with (Acrobat Master) Pyre in Darken, just west of the Quest office. Pyre will take the twinkle stones and give the player 1500 penya, a Blinkwing of Flaris, and access to the next part of the quest.

    Part Three: Acrobat Skills[]

    After completing the Weapons of Acrobat portion of the quest, Pyre gives the player another quest. This time, the player is required to find a Book of Technique and then speak with (High Dwarpet) Tucani. Tucani will take the Book of Technique and give the player a Label of Technique, a Blinkwing of Darkon, and 1500 penya.

    Part Four: Duty of Acrobat[]

    After completing the Acrobat Skills portion of the quest, Goripeg gives the player the final quest in the Acrobat Job Transfer series. The player is required to kill one Shuraiture, a level 15 monster that is identical to a Boo. Shuraiture is found just west of Darken, which is part of the Carrierbomb spawn. After defeating Shuraiture, the player can complete the quest by speaking with (Acrobat Instructor) Tailer in Darken. Tailer will take the player's Label of Technique and give them an Activation, Bull Hamstern, an Event Reskill, and a Vitaldrink X. Tailer will also return all of their stats to 15, allowing them to relocate their stat points.

    • Developer: Aeonsoft
    • Genre: Fantasy MMORPG
    • Status: Final
    • Platforms: PC
    • Official website
    • Retail Price: Free, online download
    • Monthly Fee: Free
    • Income source: Optional online item shop in Game.