Ancimys is a magic box that was, at one point, involved in the 2nd job changes. Players had to beat him at a game resembling Rock-Paper-Scissors. He is not currently included in the job change quests as of version 15.
He also is in another Quest, the Portrait Quest. You need his help, you ask him who stole Portrait.
Job Quests are that every player is required to do at both
15 and level 60. Upon completion of the quest, they become a new
. Below are the eight quests of each job.
Entrance of Ivillis Temple
Second dungeon in Madrigal, Ivillis Dungeon is located in the south end of Saint Mornings. Monster levels range
from level 45-70. Like all dungeons xp gain is a bit higher but monsters have much more hp. Except for giants and boxters, all monsters are aggravated. The giants in this dungeon are quest related. You can obtain quests there from Mayor of Sain City, once you are higher than level 45.Ivillis Temple Map
Whispering in his ear, Shade talks to him. She tells him to avenge her. “Punish the interlopers of the Hill of Shade”. Smiling he looks down upon them. Insignificant humans, relishing in the fruits of this sacred land. Dancing and laughing in ecstasy of the harvest. They had been warned not to settle here. The natives tried to tell them of the curse. What shall he do to please his master? Suddenly it comes to him, pumpkins; he shall turn them all into pumpkins. And they shall guard the hill from others. Bubble, seeing all of this, whispers in his other ear; “You, how dare you hurt mankind. I shall mark you and all shall know you for your treachery”. He looks down into the river that passes by the town and he sees that he no longer sports the bright costume of his peers. He now bears the colors of the accused. Striped in black and white he flees. But where to go? He runs south, away from humans and stumbles upon a fitting site. Before him a skull marking the entrance to a dungeon. He hastens his pace, down, down into the bowels of Saint Mornings. Infecting all in his path with his evilness. Deep, deep below the surface he finds a refuge. In a small chamber he finds himself and Shade tells him all is well. Here no one will bother him. And upon his door she places a lock. She takes the keystone, brakes it in three and spreads the pieces throughout the dungeon.
The dark and sinister halls of Ivillis Dungeon are overrun with masquerpets tainted with the evilness of Leanes. The winding passages, littered with bones, will test your sense of direction. The monsters within will hinder your progress through the dungeon, but if you find the pieces of the keystone you will discover the entombed enemy. Come avenge the souls of Shadia.
The Loading Screen of Ivillis Temple
==Features==
Regular Dungeons |
Instance Dungeons |
Premium Dungeons |
Ivillis Temple (dungeon) | |
Talk to all three of the BoBo blacksmith brothers. Each one will give you something that will help you with your first quest. Be sure to buy a sword from Luda, then go see the female Losha in
- she will tell you to kill 15
, then report back to Bobo Luda.
After reporting to Luda after killing 15 , he will give you
and
. Then he will ask you to kill 15 Small
and 20 Mushpangs and report back to him. Once again he will give you EXP and penya.
Once you reach around level 4 - 5, go back to , where you will see an exclamation mark above the head of an
by Losha. She will tell you she is Losha's little sister and that she is concerned for her sister who wont eat or sleep because her new puppy whom she found has disappeared. She tells you to go look where Losha found the puppy again, by the grown up Lawolves in The Middle of Lelen Mountains. Yorrn will be found as a little red scroll, behind the last tree on the right side of the spawn of Grownup Lawolfs. The reward for this quest after returning it to Lola and Losha is 15,000
.
Bring the exp of your egg to 99.99% and the egg to the Pet Tamer and he will hatch it.
The Garden of Rhisis is a graveyard filled with memories, and a history long forgotten by some people.
The Garden of Rhisis are the remains of an old Paradise created by the Gods of Lais. It was a beautiful place, a perfect place, with no pain, hatred, feuds, or greed. The people of this place were very happy.
Living in complete harmony with one another, laughter and music could be heard all over. Children playing in the street, musicians playing in street corners, and people greeting each other with a friendly smile. It could've gone on like this forever.
All things seemingly perfect, the Gods of Lais soon grew tired of watching over the life they had created. They prepared to leave Roika forever with the intent of returning home. The Dwarpets and Humans begged the Creators to stay. "Sadly," the Creators said, "we cannot. But we will leave someone to watch over you." The Creators then created the powerful Rhisis—a being in the likeness of the ones who made her. She was then bestowed with the duty to protect all life on Roika. Rhisis watched the land for thousands of years, but each year she began to grow more and more lonely. The pain of being left behind with no equal, no companion of her own began to occupy her mind...
One day, Rhisis drew energies from three aspects of herself and created the Three Clown Gods.
Shade, feeding on the very aspect she was created from—Rhisis' anger, set about to destroy Roika and the mortals who lived there. She furiously severed a section of Roika and sent it afloat. She had hoped that the people living on this chunk of continent would soon perish. However, this chunk of land became known as Madrigal, and with their own ingenuity and the help of the Dwarpets, the Humans survived, rebuilt their cities, and began to strive once more.
Shade, enraged that she had failed, created a race of creatures known as Masquerpets. She sent them to destroy the people of Madrigal.
Hearing the sounds of battle and disapproving of Shade's actions, Bubble knew he had to intervene. He struck out at the Masquerpets with such might that he split Madrigal into 3 main continents and scattered the Masquerpets throughout them.
Iblis, uncaring, simply watched and did nothing.
Not much is remembered from this time, but Ancient stories speak of eight brave Heroes that stood up to Shade and her Masquerpet army. It is said that they sacrificed their own lives to defend the inhabitants of Madrigal, succeeded, and that the mortals of Madrigal had won.
No one lives in the garden anymore, it stands as a symbol of what was once there. A graveyard filled with memories, and a history long forgotten by some people.
Some say, during some nights. Iblis returns to the garden and weeps by herself, regretting everything that she has done, wishing that things would return to the way things were.
Madrigal |
Roika |
Garden of Rhisis Monsters |
Basque | Flbyrigen | Prankster | |
Entrance of Dekane Mine
Dekane Mine is the third dungeon in the world of Madrigal. The masquerpets are level 85-95. Like all dungeons, exp gain is a bit higher but monsters have a lot more hp. All monsters in the Mines are aggravated. You can obtain the starting quest from Dwarpet , once you reach level 70. The actual dungeon quest starts at level 85 and is given by Drian, a Keakoon standing inside the first room of mines in the back. As of Version 11, you are required to be level 60 to enter the Dekane Mine (previously, the Entrance Card item obtained from the
was required).
Dekane Mine Map
Upon discovering that Darkon was rich in rare minerals and gems, an expedition took place to create mines to collect all of these materials. Men and women from and
came in search of jobs to help build the artificial mines. Being an awfully hard job however for these past decades, technology had advanced enough to create machines to aid in the process.
for digging,
for breaking,
for picking up rocks, a
nd for obvious reasons. The industrialization destroyed the once beautiful nature that surrounded the area with all it's pollution, and it was evident that the workers would eventually be in need of a work headquarters for recreation to avoid the long trip back to Flarine by airship.
Thus Darken city was built.
The mining continued, and eventually they landed on a new area after blowing up a wall with dynamite. The Guardian, that stood in front of the alter warped those workers into an ancient dome, where a monster was laid to rest eons ago. For upon placing their hand on Clockwork's mighty face, it was awakened from it's long slumber.
With this, Clockwork sent out intense signals which were caught in all the machinery, causing them to go berserk and turn against the humans. The building ceased. For better or for worse? Possibly for the better,
Something happened long ago that turned these Keakoons evil (or they were hypnotized). Where before they would work in harmony with man now they attack on sight. Will you venture in to seek the truth or cower in the face of their rage?
The Loading Screen of Dekane Mine
This dungeon is for level 85 ~ 95
This is a regular dungeon so masquerpets hit a little bit harder here then on normal map.
(Giant)
(Giant)
(Giant)
(Giant)
(Giant)
(Giant)
(Giant)
(Giant)
(Giant)
(Giant)
(Giant)
(Boss Note: Removed :p)
There is NO legal way for a normal player (non GM) to reach this room during normal play. Access to this area currently is not implemented in-game. Therefore if a player is found in this area, they will be BANNED as the only way a player can reach this area (without the assistance of a GM) is by abusing a glitch which is a bannable offense.
The Forbidden Room is where the Monster above are located. It is still in game but there is some kind of rift on the path so it cant be accesed without GM (Game Master) assistance. They created a rift because it was very glitchy there on previous versions but it is unknown if they fixed it or they are still fixing the Forbidden Room.
The is where a Blue Meteonyker is located but now they removed the Blue Meteonyker from the dungeon and the room now has no use. The door to the room is locked and nobody (except GM's) can get to it. The room has a floor resembling the pattern on the Field of Bubble and The Hill of Shade.
Regular Dungeons |
Instance Dungeons |
Premium Dungeons |
Darkon 1 and 2 monsters |
The Wilds |
Totem | Prismatic Cobra | Twinstrike Cobra | Tanuki Enforcer | Tanuki Protector | Wildwood Stalker | Wildwood Shaman | Beast King Khan |
Dekane Mine (dungeon) |
Keakoon Worker | Keakoon Guard | Elite Keakoon Worker | Elite Keakoon Guard | Blue Roach | Pink Roach | Green Trillipy | Violet Trillipy | Blood Trillipy | Mutant Keakoon Worker | Mutant Keakoon Guard |
The Savage Wilds |
Totem | Mythic Prismatic Cobra | Mythic Twinstrike Cobra | Elite Tanuki Enforcer | Elite Tanuki Protector | Mythic Wildwood Stalker | Shadowy Wildwood Shaman | Beast Overlord Khan |
Chupim
Dropped by Small PukePukes, PukePukes, Captain PukePukes, and Giant PukePukes. Used in the quest "Party of Is."
Once, five beings of limitless power got struck by a strange mood and decided to create a world full of magic and inexhaustible energy. They met and laid the foundations that would define the world they were to build.
They then created this land and called it Roika.
Life in the world known as Roika was very good for a long time. The Human Race was made and spread across the world—they began to grow and proliferate. The Creators smiled at the life they had created and continued to bless Roika's inhabitants.
Over time, however, the humans grew lonely and begged the Creators to give them companions. They wished for friends they could turn to in times of difficulty. Benevolent as always, the Creators then brought life to the Dwarpets—short but stout and skilled humanoids that possessed many useful secrets. Happy, the Dwarpets and Humans developed the rest of their world and lived in harmony for many generations.
All things seemingly perfect, the Creators soon grew tired of watching over the life they had created. They prepared to leave Roika forever with the intent of returning home. The Dwarpets and Humans begged the Creators to stay. "Sadly," the Creators said, "we cannot. But we will leave someone to watch over you." The Creators then created the powerful Rhisis—a being in the likeness of the ones who made her. She was then bestowed with the duty to protect all life on Roika. Rhisis watched the land for thousands of years, but each year she began to grow more and more lonely. The pain of being left behind with no equal, no companion of her own began to occupy her mind...
One day, Rhisis drew energies from three aspects of herself and created the Three Clown Gods.
Her aspects
Shade, feeding on the very aspect she was created from—Rhisis' anger, set about to destroy Roika and the mortals who lived there. She furiously severed a section of Roika and sent it afloat. She had hoped that the people living on this chunk of continent would soon perish. However, this chunk of land became known as Madrigal, and with their own ingenuity and the help of the Dwarpets, the Humans survived, rebuilt their cities, and began to strive once more.
Shade, enraged that she had failed, created a race of creatures known as Masquerpets. She sent them to destroy the people of Madrigal.
Hearing the sounds of battle and disapproving of Shade's actions, Bubble knew he had to intervene. He struck out at the Masquerpets with such might that he split Madrigal into 3 main continents and scattered the Masquerpets throughout them.
Iblis, uncaring, simply watched and did nothing.
Not much is remembered from this time, but Ancient stories speak of eight brave Heroes called
that stood up to Shade and her Masquerpet army. It is said that they sacrificed their own lives to defend the inhabitants of Madrigal, succeeded, and that the mortals of Madrigal had won.
Ages passed and the people of Madrigal began to grow strong and to once again thrive. Unfortunately, peace was never quite realized and Shade's evil Masquerpets still roam the lands. Inspired, however, by the legends of the old Heroes and knowing full well that Madrigal is far from safe, they now train themselves to inevitably face Shade's Masquerpets and to prepare for the day when Shade herself will return to destroy them all...
The Job Transfer is a series of quests that can be done at
15 to change the player's
from
to assist.
This part of the quest can be started by talking to (Assist Drillmaster) Elic in . The player is required to kill ten small
before returning to Elic. Elic will then give the player 1500
.
After completing the Vagrant Master portion of the quest, Elic gives the player another quest. This time, the player is required to gather ten from
, five
from
, and one
from
. The quest is completed by speaking with (Assist Master) Maki in
. Maki will take the forform and give the player 1500 penya and access to the next part of the quest.
After completing the Arm of Assist portion of the quest, Maki gives the player another quest. This time, the player is required to find a Book of Technique and then speak with (High ) Goripeg. Goripeg will take the Book of Technique and give the player a Label of Technique and 1500 penya.
After completing the Assist Skills portion of the quest, Goripeg gives the player the final quest in the Assist Job Transfer series. The player is required to kill one , a level 15
that is identical to a scopicon. Chaner is found in northwestern
, which is part of the
spawn. After defeating Chaner, the player can complete the quest by speaking with (Assist Instructor) Kidmen in
. Kidmen will take the player's Label of Technique and give them an
, Bull Hamstern, an Event Reskill, and a Refresher Hold. Kidmen will also return all of their stats to 15, allowing them to relocate their stat points.
The Job Transfer is a series of quests that can be done at
15 to change the player's
from
to acrobat.
This part of the quest can be started by talking to (Acrobat Drillmaster) in Eastern Flarine. The player is required to kill thirty small
before returning to Hent. Hent will then give the player 1500
and a Blinkwing of Flaris.
After completing the Vagrant Master portion of the quest, Hent gives the player another quest. This time, the player is required to gather ten from
, five
from
, and one slain from a
. The quest is completed by speaking with (Acrobat Master) Pyre in Darken, just west of the
. Pyre will take the twinkle stones and give the player 1500 penya, a Blinkwing of Flaris, and access to the next part of the quest.
After completing the Weapons of Acrobat portion of the quest, Pyre gives the player another quest. This time, the player is required to find a Book of Technique and then speak with (High ) Tucani. Tucani will take the Book of Technique and give the player a Label of Technique, a Blinkwing of Darkon, and 1500 penya.
After completing the Acrobat Skills portion of the quest, Goripeg gives the player the final quest in the Acrobat Job Transfer series. The player is required to kill one Shuraiture, a level 15 that is identical to a Boo. Shuraiture is found just west of Darken, which is part of the
spawn. After defeating Shuraiture, the player can complete the quest by speaking with (Acrobat Instructor) Tailer in Darken. Tailer will take the player's Label of Technique and give them an
, Bull Hamstern, an Event Reskill, and a Vitaldrink X. Tailer will also return all of their stats to 15, allowing them to relocate their stat points.