An Item is anything that can be held within the inventory. There are several categories of item, including ,
,
, and
items.
A weapon or shield clone is a weapon or shield that looks exactly like what it's based off of, but with a little more offensive/defensive strength. Items like have no clones, because they are already quite powerful.
Dual Wielding is the signature characteristic of the s. It is the ability to hold a one-handed weapon, either a sword or an axe, in each hand. The weapon in the right hand is referred to as the main-hand weapon, while the weapon in the left hand is referred to as the off-hand weapon. The Blade receives 100% of the attack power from the main-hand weapon but only 70% of the attack power from the off-hand weapon. This isn't a
, but a passive ability of the
class (such as the
's quadruple critical hit rate).
While dual wielding, Blades have a characteristic attack pattern. The Blade will begin with a hit from only the main-hand, followed by a hit using both the main-hand and off-hand weapons, and then repeat. Although this cycle is simply an ABAB pattern, the attack animation is several cycles long.
The off-hand weapon's attack power does not contribute to skills. However, any piercings or awakenings on the weapon will still be figured into damage. Only the main-hand weapon influences the Blade's ability to use the self-
Smite Axe,
, Blazing Sword, and Sword Mastery.
Equipment consists of anything which can be used by a character to further enhance their aesthetics or combat power -- sometimes both!
Eggs can drop from any monster whose level is above 20. After feeding it 50,000 , it will hatch into one of several
.
Consumables refer to items and
items. These items are one-time-use items, and once they are used, they disappear from your inventory.
Jewelry is any piece of equipment that can be worn in the jewelry slots, appearing at the top of the inventory/equipment window. There are two slots for and
and one slot for a
.
Jewel Pieces are items you get from Collecting. You can only find them by Collecting them. You need 10 of one type of Jewel Piece and take it to a Collecting Manager to transform them into one Jewel. The Jewel Pieces will disappear after you combine them into a Jewel.
Go to a Collecting Area, and buy a Collector from a Collecting Manager. Then going into the Collecting Area with your Collector equipped. Then click Start on the box that pops up when you have a Collector equipped. You will then start Collecting.
Intelli Rings are
that increase
. You can wear up to two of any kind of
at a time. The effects of rings stack; i.e. wearing two Intelli Rings that have not been upgraded gives +2 INT. Intelli Rings, like all jewelry items, can be
with
.
Intelli Rings from the following monsters:
Amount | |
---|---|
0 | +1 |
1 | +2 |
2 | +3 |
3 | +4 |
4 | +5 |
5 | +6 |
6 | +7 |
7 | +8 |
8 | +9 |
9 | +10 |
10 | +11 |
11 | +13 |
12 | +15 |
13 | +17 |
14 | +19 |
15 | +21 |
16 | +24 |
17 | +27 |
18 | +31 |
19 | +35 |
20 | +40 |
The Ignice Board is the fastest board obtainable through a , topping at about 218 km/h. It is also the most expensive board, costing 200,000 penya. The Ignice Board is light blue with two fans at the end. It's counterpart is the Projan Broom.
Price: 200,000 Speed: 218 km/h
Name: Grrr Bandage Item Type: Quest Item Info: Quest item that drops from Grrr.
Guild and Pet Feed Contribution:
A Grrr Bandage Inventory Icon.
Duration: Non-Consumable Sell Price: 1,445 penya Stack Size: 99
Where Can I Get One:
Quest Related to:
There are two forms of guild-oriented wars in the game. One of them is the Guild Siege. Guild Siege is a server-wide event that occurs every Saturday at 12:00PM PST. To determine which guilds will have a chance to prove their prowess, a bidding system is utilized. Each guild places a bid to be in the top 8. The guilds eligible in the top 8 will be able to fight amongst themselves. The winner of the Guild Siege obtains fame and fortune: each member of the top three winning guilds will receive Red Chips; a sort of currency that is used to purchase Level 120 Green sets. The winning guild's members will also have a special crown icon to the left of their names. In addition to that, the MVP (Most Valuable Player); which is the sieger that scores the most points, will have a special medal icon appended to their name.
There are certain qualifications for a guild to be able to participate in the Saturday Guild Siege. Be sure these rules are abided by or your guild will not be eligible. Below is a guide on how to apply for the Saturday Guild Siege, including an explanation of the basic interface.
Activity | NPC | Time |
---|---|---|
Bid For Entry | Frankie North Flarine | Sunday 12:01AM - Saturday 12:00PM |
Team Line Up | Frankie North Flarine | Saturday 12:00PM - 12:10PM |
Warp Into Siege | Frankie North Flarine | Saturday 12:10PM - 12:45PM |
Prepare For Battle | - | Saturday 12:00PM - 12:15PM |
Begin | - | Saturday 12:15PM - 12:45PM |
The Guild Siege system follows a stringent time line. If siegers fail to be punctual, they will fail to make it to the Guild Siege.
During the Guild Siege, players will be awarded points for their kills. Different amounts of points are rewarded when certain prerequisites are met. These awarded points are called Grade Points. They are the total of Points given out for killing a person. The number may vary depending on the opponent's status. Grade Points will be added to the total guild score.
Bonus Name | Grade Points | Prerequisite |
---|---|---|
Basic Point | +2 | A basic bonus for killing an opponent. |
Guild Master Bonus | +1 | Bonus awarded to players that are leading a Guild. |
Ressurecting Bonus | +1 | Bonus awarded for killing an opponent while you are on your last life. |
Defender Bonus | +1 | Bonus awarded to players who have killed a Defender. |
To apply for the Guild Siege, click [Guild Siege Manager] Frankie] who is at Flaris|North Flarine and select Apply You should see a new window come up that says To Apply For The Guild War.
Before placing a bid amount, check the status window to see the guilds signed up and the highest bid. However, there is no point in overbidding, because you only need to be in the top 8 to be eligible. Checking the list regularly is a good habit, as it helps keep track of whether or not your guild is in the eligible top 8. The refresh button shows any new changes made in the list of guilds eligible.
Once a guild qualifies for the Guild Siege, the lineup can be created. Each guild is allowed a minimum of 1 and a maximum of 10 participants. Every member that is placed in the lineup must be in Server 1 of the cluster to be officially added by the system.
The lineup window can be accessed by clicking the [Guild Siege Manager] Frankie NPC and then clicking Entry. Below is an example of the lineup window.
After the lineup is finalized, players can disconnect from Server 1 and switch. They will not be booted from the lineup. However, if any changes are made to the lineup whilst they are not in Server 1, they will then be kicked off and have to be re-added again.
Upon finishing the lineup, a list of participating members will appear on the top left of the screen.
This Board is the fastest available in Flyff but is only available to GMs.
Gore Necklaces are
that increase the player's maximum
. Unlike
and
, you can only wear one
at a time. Gore Necklaces, like all jewelry items, can be
with
.
You can obtain a Gore Necklace +3 from the
.
Gore Necklaces
from the following monsters:
Amount | |
---|---|
0 | +82 |
1 | +118 |
2 | +154 |
3 | +190 |
4 | +226 |
5 | +262 |
6 | +298 |
7 | +334 |
8 | +270 |
9 | +418 |
10 | +466 |
11 | +514 |
12 | +562 |
13 | +610 |
14 | +658 |
15 | +706 |
16 | +766 |
17 | +826 |
18 | +886 |
19 | +946 |
20 | +1018 |
Gold Pills are the highest healing type of , healing 15000 HP. They can only be bought from
in Darkon 3. They cost 20,000
to buy.
This vendor is the only vendor that sells [Gold Pills]
FP is the third bar down. It is light green.
FP, short for Fighting Points or Fatigue Points, is one of the three basic forms of energy a character has. Some cost a certain amount of FP to use, making it important for skill users to keep their FP as full as possible. FP can be restored with
.
Players have a maximum value for their FP. This value is a proportional . Some classes have a lower FP to STA ratio than others. A player's maximum FP be raised by
and awakened or
.
A Formform is droped from a or Captain
.
At level 20, any character may fly for free such as a broom or board to fly around the world of Flyff. All require time to get onto and to accelerate to their maximum speed. Generally, the maximum speed is determined by the cost of the item, with the most expensive ones that can be bought with reaching up to speeds of 218km/h. With Cash Shop items in the game, speeds of up to 276km/h can be reached, and GMs have a special board that can go 312 km/h. A character can dismount in midair and will fall until reaching the ground. Regardless of how high the drop may be, the character will receive no damage from the impact.
Also, one can choose to engage in air combat with flying monsters. Whenever a player defeats a flying monster, they gain normal experience as well as "flying experience" which allows a player to level up their "flying level." Some exp is also given to the regular player level, just as they would level up their player level. As flying levels increase, the time of summoning a flying item decreases, and the time taken to reach maximum speed while flying also decreases. However the maximum speed of the board/broom stays the same.
This page uses |
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Here is all the Flyff Flying Equipment
Slowest board there is. This board is generally considered useless unless it is your first time playing Flyff. Sometimes this board is used to get around Saint Morning city due to all the building placements.
Price: 3,000 Speed: 29 km/h
Second slowest board of the game. It isn't really used that much.
Price: 15,000 Speed: 29 km/h
This board is mid levels.
Price: 50,000 Speed: 38 km/h
It is the most expensive NPC bought board but is also one of the fastest with speeds of over 200 km/h. The counterpart is the Projan Broom.
Price: 200,000 Speed: 44 km/h
The slowest broom in the game, it isn't commonly used.
Price 3,000 Speed: 145 km/h
~Current Price: 3,600 {03/06/2013}
Second slowest broom in the game, it isn't commonly used.
Price: 15,000 Speed: 170 km/h
This is the broom for the moderately funded, it is commonly used by those just reaching level 20.
Price: 50,000 Speed: 190 km/h
The Projan magic broom , topping at about 218 km/h. It is also the most expensive NPC-sold broom, costing 200,000 penya. The Projan Broom looks somewhat like a staff for a Mage or Elementor. It's counterpart is the Ignice Board.
Price: 200,000 Speed: 218 km/h
~Current Price: 240,000 {03/06/2013}
These are only found in the gpotato shop or sold by players.
The Clock Bikes are/were only available through the cash shop. Its extremely fast, going at 276 km/h. It of course as the name say it is shaped like a flying motorcycle with out wheels and can get you to places much faster than by any other means, except for blinkwings. Color Varies from White, Orange, and Purple.
Price: 7900 Gpotato points or from player shops average price: 500,000,000 penya
Max Speed: 276 km/h
Sylia was the first hoverbike ever released. An average price for each one was 1 billion penya each bike. It was only sold for a limted time before being taken off the Gpotato Cash Shop. It has only been sold again after player requests and special events. Sylia hover bikes can only be obtained through other players willing to sell them.
Price: 7900 Gpotato points or from player shops average price: 1,000,000,000,000
Max Speed: 254 km/h
Demol Earrings are that increase a player's damage when worn. The effects of Demol Earrings stack with one another, i.e. wearing two Demol Earrings that have not been upgraded would add 20 damage.
Demol Earrings from the following monsters:
Demol Earrings can be upgraded up to 20 times. See for more information.
Amount | |
---|---|
0 | +10 |
1 | +15 |
2 | +20 |
3 | +25 |
4 | +30 |
5 | +35 |
6 | +41 |
7 | +48 |
8 | +56 |
9 | +66 |
10 | +77 |
11 | +90 |
12 | +105 |
13 | +125 |
14 | +150 |
15 | +170 |
16 | +200 |
17 | +235 |
18 | +275 |
19 | +320 |
20 | +375 |
Earth Master is a level 70
self-
. It increases the damage of
spells by 15% when maxed.
Earrings are items that can be worn in the mid-left and mid-right slots. There are several kinds of earrings.
Ring | Effect |
---|---|
![]() |
Increases Attack |
![]() |
Increases Defense |
![]() |
Increases Block Rate |
![]() |
Increases Magical Power |
![]() |
Increases Attack |
![]() |
Increases Defense |
![]() |
Increases |
*The Speedo Earring has a level requirement depending on its upgrade.
Defender's of Protection are
that increase the user's Max
and
. Defender's Necklaces of Protection, like most jewelry items, can be
with
.
The Defender's Necklace of Protection is part of the .
Defender's Necklaces of Protection from the following monsters:
Max MP | Max HP | |
---|---|---|
0 | +57 | +82 |
1 | +65 | +118 |
2 | +81 | +154 |
3 | +89 | +190 |
4 | +97 | +226 |
5 | +105 | +262 |
6 | +113 | +298 |
7 | +121 | +334 |
8 | +121 | +370 |
9 | +129 | +418 |
10 | +137 | +466 |
11 | +146 | +514 |
12 | +155 | +562 |
13 | +164 | +610 |
14 | +173 | +658 |
15 | +182 | +706 |
16 | +191 | +766 |
17 | +200 | +826 |
18 | +209 | +886 |
19 | +218 | +946 |
20 | +227 | +1018 |
Defender's Plug Earrings are
that increase Defense. You can wear up to two of any kind of
at a time. The effects of earrings stack; i.e. wearing two Defender's Plug earrings that have not been upgraded gives 88 defense. Defender's Rings, like most jewelry items, can be
with
.
This ring is part of the .
Defender's Rings from the following monsters:
Defense | |
---|---|
0 | +44 |
1 | +59 |
2 | +65 |
3 | +70 |
4 | +77 |
5 | +84 |
6 | +90 |
7 | +98 |
8 | +106 |
9 | +114 |
10 | +124 |
11 | +135 |
12 | +149 |
13 | +165 |
14 | +185 |
15 | +208 |
16 | +234 |
17 | +264 |
18 | +297 |
19 | +341 |
20 | +370 |
Defender's Rings are
that increase
and Defence. You can wear up to two of any kind of
at a time. The effects of rings stack; i.e. wearing two Defender's Rings that have not been upgraded gives +2 STA. Defender's Rings, like most jewelry items, can be
with
.
This ring is part of the .
Defender's Rings from the following monsters:
STA | Defence | |
---|---|---|
0 | +1 | +0% |
1 | +2 | +0% |
2 | +3 | +0% |
3 | +4 | +0% |
4 | +5 | +0% |
5 | +6 | +1% |
6 | +7 | +1% |
7 | +8 | +1% |
8 | +9 | +1% |
9 | +10 | +1% |
10 | +11 | +2% |
11 | +13 | +2% |
12 | +15 | +2% |
13 | +17 | +2% |
14 | +19 | +2% |
15 | +21 | +3% |
16 | +24 | +3% |
17 | +27 | +3% |
18 | +31 | +4% |
19 | +35 | +4% |
20 | +40 | +5% |
In ; there are many types of consumable items that a user may find as a drop or purchase from an NPC store or even the FlyFF Store.
Food, Refreshers, Vita-drinks and Buff Items.
Food restores HP, the highest purchasable from an NPC is the popular Star-Candy, however it is possible to get better ones from Drops. Pills are also a form of 'food' however as they can be quite expensive, they are seperate items. These range in veriety from Grey to Gold and have varying healing values from that. Remantis Lacotte are only available from the FlyFF Cash Shop and could also be considered a 'buff item', however as they do not apply a buff, they are just food.
Refshers restore MP which makes these perfect for any class that wishes to cast spells such as Magicians or Assists, these can normally be found either as drops or from an NPC store.
Vita-Drinks are for restoring FP for characters such as Assists and Mercenaries and are purchasable from the NPC vendor and can be found as drops.
However, be warned that using any of the above items will consume it regardless of how much of the given stat the user has, this can lead to wastage.
Buff Items, however, are the exception to these rules. These items are only purchasable from the Cash Shop Store and can be quite expensive to get in game, Refresher Holds, Activiations and Vita Drink Xs are all examples of this, however there are also consumable scrolls which increase EXP gain (Scroll of Amplification), Scrolls that negate the EXP loss on death, Scrolls that give parties extra range and extra points (Red and Green) or even a scroll that allows a guild to change its name.
Once invisible, the caster can run past enemies, and any enemy targeted to them will return to their starting position. In pvp, the opponent will lose their lock on the caster. While invisible, the caster is free to move, heal, attack, etc. However, in pvp, the opponent will be able to see the healing animation. The invisibility lasts until the caster dies, the buff wears out, or attacks. will not cause invisibility to wear off.
Guild cloaks are items obtained through the guild, A guild must reach a certain level and have selected a name and a symbol. The guild symbol determines the Design on the guild cloak.
A guild can also obtain the Dragon Cloak from winning the weekly guild sieges on Saturday.
School event cloak can be obtained trough the Gpotato shop
Other cloaks can be obtained through cloak boxes, although cloaks do not always drop from a cloak box.
Collecting is when you go to a and use a
to slowly pick up Pieces of Cards, Jewels, Moonstones, and Sunstones. You can also pick up Pills, and Gears.
Go to a , and buy a
and a Battery from a
. Then going into the
with your
equipped. Then click Start on the box that pops up when you have a
equipped. You will then start Collecting.
For a list of Collectible Card Pieces, click .
For a List of Collectible Jewel Pieces, click .
For a link to the description of other Pieces, click on one of the following links: ;
For a link to other Collectible things, clock on one of the following links: ; Toothed Wheel ;
For more information about Collectors, click
Common items are items that can be bought from NPC characters. All common items have a blue name. Some rare items, such as the , are rare but have a blue name. There are several rare
, and they all have blue names. There are many weapons for each
, with the exception of
, that only drop from monsters and give some stat bonuses. They used to have brown names, and although they are hard to find, do not sell for much.
items have blue names, but whether or not they fall into the "common" class is debatable.
A Card Piece is an item that you get while . If you collect 10 of one type of Card Piece, you can go to a
, and have him transform them into one Card. The card that you get in return varies on what Card Piece you give the
.
Go to a , and buy a
from a
. Then going into the
with your
equipped. Then click Start on the box that pops up when you have a
equipped. You will then start
.
Carrierbomb
The Cash Shop is the only thing in FlyFF that at any point requires money. Players can spend money to gain , which can in turn be spent at the Cash Shop to gain ingame
. These items, although rarely game-critical, are often vital to obtaining powerful
. Most Cash Shop items can be sold for a large amount of
.
Champion's Demol Earrings are
that increase Attack. You can wear up to two of any kind of
at a time. The effects of earrings stack; i.e. wearing two Champion's Demol earrings that have not been upgraded gives 20 Attack. Champion's Demol Earrings, like most jewelry items, can be
with
.
This earring is part of the .
Defender's Rings from the following monsters:
Amount | |
---|---|
0 | +10 |
1 | +15 |
2 | +20 |
3 | +25 |
4 | +30 |
5 | +35 |
6 | +41 |
7 | +48 |
8 | +56 |
9 | +66 |
10 | +77 |
11 | +90 |
12 | +105 |
13 | +125 |
14 | +150 |
15 | +170 |
16 | +200 |
17 | +235 |
18 | +275 |
19 | +320 |
20 | +375 |
Champion's Gore are
that increase the user's Max
and Magic Defense. Champion's Gore Necklaces, like most jewelry items, can be
with
.
The Champion's Gore Necklace is part of the .
Champion's Gore Necklaces from the following monsters:
Max HP | Magic Defense | |
---|---|---|
0 | +82 | +10 |
1 | +118 | +20 |
2 | +154 | +30 |
3 | +190 | +40 |
4 | +226 | +50 |
5 | +262 | +60 |
6 | +298 | +70 |
7 | +334 | +80 |
8 | +370 | +90 |
9 | +418 | +100 |
10 | +466 | +115 |
11 | +514 | +130 |
12 | +562 | +145 |
13 | +610 | +160 |
14 | +658 | +175 |
15 | +706 | +190 |
16 | +766 | +210 |
17 | +826 | +230 |
18 | +886 | +250 |
19 | +946 | +270 |
20 | +1018 | +300 |
Champion's Rings are
that increase
and Critical Hit Damage. You can wear up to two of any kind of
at a time. The effects of rings stack; i.e. wearing two Champion's Rings that have not been upgraded gives +2 STR. Champion's Rings, like most jewelry items, can be
with
.
This ring is part of the .
Champion's Rings from the following monsters:
STR | Critical Hit Damage | |
---|---|---|
0 | +1 | +0% |
1 | +2 | +0% |
2 | +3 | +0% |
3 | +4 | +0% |
4 | +5 | +0% |
5 | +6 | +1% |
6 | +7 | +1% |
7 | +8 | +1% |
8 | +9 | +1% |
9 | +10 | +1% |
10 | +11 | +2% |
11 | +13 | +2% |
12 | +15 | +2% |
13 | +17 | +2% |
14 | +19 | +2% |
15 | +21 | +3% |
16 | +24 | +3% |
17 | +27 | +3% |
18 | +31 | +4% |
19 | +35 | +4% |
20 | +40 | +5% |
Buff Pang is a NPC who helps players by giving them if they click on him and select Get Buffed!
Buff Pang will only buff players level 60 or under (including after job change quest at lvl 60 untill they hit lvl 61).
Buff Pang provides all the buffs an assist (but not RingMaster) learns that are level 7
Blue Pills are the third kind of pill, healing 4000 HP. They can be collected or purchased from (Arena Store) Dic in Arena, (General) Lui in , (General) Bill in
, (General) Achaben in
, or
in Darkon 3. All of these vendors sell Blue Pills for 5000
each.
A broom is one of two types of item used for flying. The other is a .
There are four different varieties of brooms:
Name | Speed | Price |
---|---|---|
132 km/h | 3.000 | |
169 km/h | 15.000 | |
189 km/h | 50.000 | |
218 km/h | 200.000 |
Blinkwing |
---|
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A blinkwing is a one-use object obtainable via a . Using a blinkwing teleports a character to the location designated in the name. A casting time of roughly 5 to 10 seconds is required. A player can't move during this time or the spell is canceled. If the spell is canceled, the player still keeps the blinkwing.
Name | Teleports To | Cost | Name | Teleports To | Cost |
---|---|---|---|---|---|
Town Blinkwing | Nearest Town |
200 Penya |
Blinkwing of Flaris |
500 Penya | |
Blinkwing of Mars |
N/A |
Blinkwing of Saint Morning |
800 Penya | ||
Blinkwing of Darkon 1 | Erons Factory |
N/A |
Blinkwing of Dekane | Dekane Dungeon |
N/A |
Blinkwing of Darkon (2) |
800 Penya |
Blinkwing of Darkon 3 | Arians |
N/A |
A Battery is a item you can buy from a . It is used to recharge
.
One Battery can recharge a whole bar of a 's Energy.
Raises attack speed and attack damage. The user can no longer use skills, but can still use healing items.
At max lvl, Berserk gives +11% Attack Speed and +150 Damage dealt.
Adept's Demol Earrings of Power are
that increase Magical Power. You can wear up to two of any kind of
at a time. The effects of earrings stack; i.e. wearing two Adept's Earrings of Power that have not been upgraded gives 20 Magical Power. Adept's Earrings of Power, like most jewelry items, can be
with
.
This earring is part of the .
Adept's Earrings of Power from the following monsters:
Amount | |
---|---|
0 | +10 |
1 | +17 |
2 | +22 |
3 | +28 |
4 | +33 |
5 | +39 |
6 | +45 |
7 | +53 |
8 | +62 |
9 | +73 |
10 | +85 |
11 | +99 |
12 | +116 |
13 | +138 |
14 | +165 |
15 | +187 |
16 | +220 |
17 | +259 |
18 | +303 |
19 | +352 |
20 | +413 |
Adept's Mental Necklaces are
that increase the user's Max
and Magic Defense. Adept's Mental Necklaces, like most jewelry items, can be
with
.
The Adept's Mental Necklace is part of the .
Adept's Mental Necklaces from the following monsters:
Max MP | Magic Defense | |
---|---|---|
0 | +57 | +10 |
1 | +65 | +20 |
2 | +81 | +30 |
3 | +89 | +40 |
4 | +97 | +50 |
5 | +105 | +60 |
6 | +113 | +70 |
7 | +121 | +80 |
8 | +121 | +90 |
9 | +129 | +100 |
10 | +137 | +115 |
11 | +146 | +130 |
12 | +155 | +145 |
13 | +164 | +160 |
14 | +173 | +175 |
15 | +182 | +190 |
16 | +191 | +210 |
17 | +200 | +230 |
18 | +209 | +250 |
19 | +218 | +270 |
20 | +227 | +300 |
Adept's Rings are
that increase
and decrease casting time. You can wear up to two of any kind of
at a time. The effects of rings stack; i.e. wearing two Adept's Rings that have not been upgraded gives +2 INT. Adept's Rings, like most jewelry items, can be
with
.
The Adept's Ring is part of the .
Adept's Rings from the following monsters:
INT | Decreased Casting Time | |
---|---|---|
0 | +1 | +0% |
1 | +2 | +0% |
2 | +3 | +0% |
3 | +4 | +0% |
4 | +5 | +0% |
5 | +6 | +1% |
6 | +7 | +1% |
7 | +8 | +1% |
8 | +9 | +1% |
9 | +10 | +1% |
10 | +11 | +2% |
11 | +13 | +2% |
12 | +15 | +2% |
13 | +17 | +2% |
14 | +19 | +2% |
15 | +21 | +3% |
16 | +24 | +3% |
17 | +27 | +3% |
18 | +31 | +4% |
19 | +35 | +4% |
20 | +40 | +5% |
Arek Rings are
that increase
. You can wear up to two of any kind of
at a time. The effects of rings stack; i.e. wearing two Arek Rings that have not been upgraded gives +2 DEX. Arek Rings, like all jewelry items, can be
with
.
Arek Rings from the following monsters:
Giant Volt(+5)
Amount | |
---|---|
0 | +1 |
1 | +2 |
2 | +3 |
3 | +4 |
4 | +5 |
5 | +6 |
6 | +7 |
7 | +8 |
8 | +9 |
9 | +10 |
10 | +11 |
11 | +13 |
12 | +15 |
13 | +17 |
14 | +19 |
15 | +21 |
16 | +24 |
17 | +27 |
18 | +31 |
19 | +35 |
20 | +40 |